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boss_stormcaller_brundir::boss_stormcaller_brundirAI Struct Reference

Public Member Functions

 boss_stormcaller_brundirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
uint32 GetData (uint32 type) const override
 
void EnterCombat (Unit *) override
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 phase
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_stormcaller_brundir::boss_stormcaller_brundirAI::boss_stormcaller_brundirAI ( Creature creature)
inline
451  : BossAI(creature, BOSS_ASSEMBLY_OF_IRON)
452  {
453  Initialize();
454  }
Definition: ulduar.h:36
void Initialize()
Definition: boss_assembly_of_iron.cpp:456
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

493  {
494  switch (action)
495  {
496  case ACTION_SUPERCHARGE:
497  {
498  me->SetFullHealth();
500  events.SetPhase(++phase);
502  events.RescheduleEvent(EVENT_OVERLOAD, urand(40000, 50000));
503  if (phase >= 2)
505  if (phase >= 3)
506  {
509  me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true); // Apply immumity to stuns
510  }
511  break;
512  }
513  }
514  }
Definition: SharedDefines.h:1802
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_assembly_of_iron.cpp:80
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_assembly_of_iron.cpp:81
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_assembly_of_iron.cpp:59
uint32 phase
Definition: boss_assembly_of_iron.cpp:461
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_assembly_of_iron.cpp:93
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_assembly_of_iron.cpp:83
Definition: boss_assembly_of_iron.cpp:82
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_assembly_of_iron.cpp:34
EventMap events
Definition: ScriptedCreature.h:371
void SetFullHealth()
Definition: Unit.h:1440
Definition: SharedDefines.h:1865

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void boss_stormcaller_brundir::boss_stormcaller_brundirAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

482  {
483  _EnterCombat();
485  events.SetPhase(++phase);
489  events.ScheduleEvent(EVENT_OVERLOAD, urand(60000, 120000));
490  }
Definition: boss_assembly_of_iron.cpp:88
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_assembly_of_iron.cpp:80
Definition: boss_assembly_of_iron.cpp:81
uint32 phase
Definition: boss_assembly_of_iron.cpp:461
Definition: boss_assembly_of_iron.cpp:114
Definition: boss_assembly_of_iron.cpp:65
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

474  {
475  if (type == DATA_PHASE_3)
476  return (phase >= 3) ? 1 : 0;
477 
478  return 0;
479  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:461
Definition: boss_assembly_of_iron.cpp:128
void boss_stormcaller_brundir::boss_stormcaller_brundirAI::Initialize ( void  )
inline
457  {
458  phase = 0;
459  }
uint32 phase
Definition: boss_assembly_of_iron.cpp:461

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void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

517  {
518  _JustDied();
519 
521  {
524  }
525  else
526  {
529  //DoCastAOE(SPELL_SUPERCHARGE, true);
530 
532  if (Molgeim->IsAlive())
533  Molgeim->AI()->DoAction(ACTION_SUPERCHARGE);
534 
536  if (Steelbreaker->IsAlive())
537  Steelbreaker->AI()->DoAction(ACTION_SUPERCHARGE);
538  }
539 
540  // Prevent to have Brundir somewhere in the air when he die in Air phase
541  if (me->GetPositionZ() > FLOOR_Z)
543  }
Definition: ulduar.h:36
Definition: ulduar.h:364
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: ulduar.h:363
Definition: boss_assembly_of_iron.cpp:36
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void MoveFall(uint32 id=0)
Definition: MotionMaster.cpp:440
void SetLootRecipient(Unit *unit)
Definition: Creature.cpp:993
#define FLOOR_Z
Definition: boss_assembly_of_iron.cpp:131
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_assembly_of_iron.cpp:93
float GetPositionZ() const
Definition: Position.h:106
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_assembly_of_iron.cpp:118
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_assembly_of_iron.cpp:119
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_stormcaller_brundir::boss_stormcaller_brundirAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

546  {
547  if (who->GetTypeId() == TYPEID_PLAYER)
549  }
Definition: boss_assembly_of_iron.cpp:115
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

464  {
465  _Reset();
466  Initialize();
467  me->RemoveAllAuras();
468  me->SetDisableGravity(false);
469  me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, false); // Should be interruptable unless overridden by spell (Overload)
470  me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, false); // Reset immumity, Brundir should be stunnable by default
471  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: SharedDefines.h:1816
Definition: SharedDefines.h:1802
void Initialize()
Definition: boss_assembly_of_iron.cpp:456
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: SharedDefines.h:1865

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void boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

552  {
553  if (!UpdateVictim())
554  return;
555 
556  events.Update(diff);
557 
559  return;
560 
561  while (uint32 eventId = events.ExecuteEvent())
562  {
563  switch (eventId)
564  {
565  case EVENT_BERSERK:
569  break;
571  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
572  DoCast(target, SPELL_CHAIN_LIGHTNING);
574  break;
575  case EVENT_OVERLOAD:
579  events.ScheduleEvent(EVENT_OVERLOAD, urand(60000, 120000));
580  break;
584  break;
589  me->AttackStop();
590  //me->SetLevitate(true);
593  events.DelayEvents(35000);
597  break;
598  case EVENT_FLIGHT:
599  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
600  me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), FINAL_FLIGHT_Z);
602  break;
603  case EVENT_ENDFLIGHT:
605  me->GetMotionMaster()->MovePoint(0, 1586.920166f, 119.848984f, FINAL_FLIGHT_Z);
609  break;
610  case EVENT_LAND:
615  break;
616  case EVENT_GROUND:
617  //me->SetLevitate(false);
623  break;
624  case EVENT_MOVE_POSITION:
626  {
627  float x = float(irand(-25, 25));
628  float y = float(irand(-25, 25));
630  // Prevention to go outside the room or into the walls
631  if (Creature* trigger = me->FindNearestCreature(NPC_WORLD_TRIGGER, 100.0f, true))
632  if (me->GetDistance(trigger) >= 50.0f)
633  me->GetMotionMaster()->MovePoint(0, trigger->GetPositionX(), trigger->GetPositionY(), FLOOR_Z);
634  }
636  break;
637  default:
638  break;
639  }
640  }
641 
643  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_assembly_of_iron.cpp:57
Definition: boss_assembly_of_iron.cpp:88
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_assembly_of_iron.cpp:58
void resetAllAggro()
Definition: ThreatManager.cpp:579
Definition: boss_assembly_of_iron.cpp:87
Definition: boss_assembly_of_iron.cpp:80
Definition: boss_assembly_of_iron.cpp:84
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_assembly_of_iron.cpp:81
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_assembly_of_iron.cpp:35
Definition: Creature.h:467
Definition: boss_assembly_of_iron.cpp:126
Definition: boss_assembly_of_iron.cpp:117
Definition: boss_assembly_of_iron.cpp:120
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
#define FLOOR_Z
Definition: boss_assembly_of_iron.cpp:131
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_assembly_of_iron.cpp:65
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_assembly_of_iron.cpp:121
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_assembly_of_iron.cpp:85
Definition: boss_assembly_of_iron.cpp:83
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_assembly_of_iron.cpp:82
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_assembly_of_iron.cpp:116
Definition: boss_assembly_of_iron.cpp:86
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
G3D::int16 x
Definition: Vector2int16.h:37
void Initialize()
Definition: MotionMaster.cpp:39
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_assembly_of_iron.cpp:55
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: boss_assembly_of_iron.cpp:56
#define FINAL_FLIGHT_Z
Definition: boss_assembly_of_iron.cpp:132
Definition: boss_assembly_of_iron.cpp:54

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Member Data Documentation

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::phase

The documentation for this struct was generated from the following file: