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boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI Struct Reference

Public Member Functions

 boss_wrath_scryer_soccothratesAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void SetData (uint32, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool preFight
 
bool dalliahTaunt
 
bool dalliahDeath
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::boss_wrath_scryer_soccothratesAI ( Creature creature)
inline
85  : BossAI(creature, DATA_SOCCOTHRATES)
86  {
87  preFight = false;
88  dalliahTaunt = false;
89  dalliahDeath = false;
90  }
Definition: arcatraz.h:31
bool dalliahTaunt
Definition: boss_wrath_scryer_soccothrates.cpp:275
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:274
bool dalliahDeath
Definition: boss_wrath_scryer_soccothrates.cpp:276
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

112  {
113  _EnterCombat();
115  events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
117  Talk(SAY_AGGRO);
118  preFight = false;
119  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_wrath_scryer_soccothrates.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_wrath_scryer_soccothrates.cpp:74
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:274
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_wrath_scryer_soccothrates.cpp:32
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_wrath_scryer_soccothrates.cpp:63

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  _JustDied();
104  Talk(SAY_DEATH);
105 
107  if (dalliah->IsAlive() && !dalliah->IsInCombat())
108  dalliah->AI()->SetData(1, 1);
109  }
Definition: arcatraz.h:30
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_wrath_scryer_soccothrates.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

122  {
123  Talk(SAY_SLAY);
124  }
Definition: boss_wrath_scryer_soccothrates.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

127  {
129  {
132 
133  preFight = true;
135  }
136  }
Definition: boss_wrath_scryer_soccothrates.cpp:37
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
Definition: boss_wrath_scryer_soccothrates.cpp:65
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: arcatraz.h:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:274
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: ObjectGuid.h:33
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
94  _Reset();
95  preFight = false;
96  dalliahTaunt = false;
97  dalliahDeath = false;
99  }
Definition: boss_wrath_scryer_soccothrates.cpp:52
bool dalliahTaunt
Definition: boss_wrath_scryer_soccothrates.cpp:275
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:274
bool dalliahDeath
Definition: boss_wrath_scryer_soccothrates.cpp:276

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

139  {
140  switch (data)
141  {
142  case 1:
144  dalliahDeath = true;
145  break;
146  default:
147  break;
148  }
149  }
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_wrath_scryer_soccothrates.cpp:75
bool dalliahDeath
Definition: boss_wrath_scryer_soccothrates.cpp:276
EventMap events
Definition: ScriptedCreature.h:371

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void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

152  {
153  if (!UpdateVictim())
154  {
155  if (preFight)
156  {
157  events.Update(diff);
158 
159  while (uint32 eventId = events.ExecuteEvent())
160  {
161  switch (eventId)
162  {
163  case EVENT_PREFIGHT_1:
165  dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
167  break;
168  case EVENT_PREFIGHT_2:
171  break;
172  case EVENT_PREFIGHT_3:
174  dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
176  break;
177  case EVENT_PREFIGHT_4:
180  break;
181  case EVENT_PREFIGHT_5:
183  dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
185  break;
186  case EVENT_PREFIGHT_6:
189  break;
190  case EVENT_PREFIGHT_7:
192  dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
194  break;
195  case EVENT_PREFIGHT_8:
196  me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
198  break;
199  case EVENT_PREFIGHT_9:
201  {
202  dalliah->SetFacingToObject(me);
203  me->SetFacingToObject(dalliah);
204  dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
206  preFight = false;
207  }
208  break;
209  default:
210  break;
211  }
212  }
213  }
214 
215  if (dalliahDeath)
216  {
217  events.Update(diff);
218 
219  while (uint32 eventId = events.ExecuteEvent())
220  {
221  switch (eventId)
222  {
223  case EVENT_DALLIAH_DEATH:
225  break;
226  default:
227  break;
228  }
229  }
230  }
231 
232  return;
233  }
234 
235  events.Update(diff);
236 
238  return;
239 
240  while (uint32 eventId = events.ExecuteEvent())
241  {
242  switch (eventId)
243  {
244  case EVENT_FELFIRE_SHOCK:
247  break;
248  case EVENT_KNOCK_AWAY:
251  events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
252  break;
253  case EVENT_ME_FIRST:
255  if (dalliah->IsAlive() && !dalliah->IsInCombat())
256  dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
257  break;
258  default:
259  break;
260  }
261  }
262 
263  if (HealthBelowPct(25) && !dalliahTaunt)
264  {
266  dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
267  dalliahTaunt = true;
268  }
269 
271  }
Definition: boss_wrath_scryer_soccothrates.cpp:43
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_wrath_scryer_soccothrates.cpp:70
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_wrath_scryer_soccothrates.cpp:54
Definition: boss_wrath_scryer_soccothrates.cpp:69
Definition: arcatraz.h:30
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: boss_wrath_scryer_soccothrates.cpp:65
Definition: Creature.h:467
Definition: boss_wrath_scryer_soccothrates.cpp:53
Definition: boss_wrath_scryer_soccothrates.cpp:67
bool dalliahTaunt
Definition: boss_wrath_scryer_soccothrates.cpp:275
Definition: boss_wrath_scryer_soccothrates.cpp:62
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_wrath_scryer_soccothrates.cpp:34
Definition: boss_wrath_scryer_soccothrates.cpp:36
float GetPositionY() const
Definition: Position.h:105
Definition: boss_wrath_scryer_soccothrates.cpp:68
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_wrath_scryer_soccothrates.cpp:39
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
Definition: boss_wrath_scryer_soccothrates.cpp:46
Definition: boss_wrath_scryer_soccothrates.cpp:74
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:274
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_wrath_scryer_soccothrates.cpp:72
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_wrath_scryer_soccothrates.cpp:75
Definition: boss_wrath_scryer_soccothrates.cpp:40
Definition: boss_wrath_scryer_soccothrates.cpp:44
Definition: boss_wrath_scryer_soccothrates.cpp:47
Definition: boss_wrath_scryer_soccothrates.cpp:73
Definition: boss_wrath_scryer_soccothrates.cpp:45
bool dalliahDeath
Definition: boss_wrath_scryer_soccothrates.cpp:276
Definition: boss_wrath_scryer_soccothrates.cpp:71
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_wrath_scryer_soccothrates.cpp:63
float GetPositionX() const
Definition: Position.h:104
Definition: boss_wrath_scryer_soccothrates.cpp:66
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_wrath_scryer_soccothrates.cpp:38

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Member Data Documentation

bool boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::dalliahDeath
private
bool boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::dalliahTaunt
private
bool boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::preFight
private

The documentation for this struct was generated from the following file: