#include <GridNotifiers.h>
Trinity::NearestGameObjectFishingHole::NearestGameObjectFishingHole |
( |
WorldObject const & |
obj, |
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float |
range |
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) |
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inline |
WorldObject const & i_obj
Definition: GridNotifiers.h:662
float i_range
Definition: GridNotifiers.h:663
float Trinity::NearestGameObjectFishingHole::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:663
bool Trinity::NearestGameObjectFishingHole::operator() |
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GameObject * |
go | ) |
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inline |
WorldObject const & i_obj
Definition: GridNotifiers.h:662
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:894
Definition: SharedDefines.h:2090
bool isSpawned() const
Definition: GameObject.h:951
float i_range
Definition: GridNotifiers.h:663
struct GameObjectTemplate::@221::@248 fishingHole
uint32 type
Definition: GameObject.h:37
float Trinity::NearestGameObjectFishingHole::i_range |
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private |
The documentation for this class was generated from the following file: