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boss_gothik::boss_gothikAI Struct Reference

Public Member Functions

 boss_gothikAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void DoGothikSummon (uint32 entry)
 
bool CheckGroupSplitted ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 waveCount
 
bool mergedSides
 
bool phaseTwo
 
bool thirtyPercentReached
 
GuidVector LiveTriggerGUID
 
GuidVector DeadTriggerGUID
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gothik::boss_gothikAI::boss_gothikAI ( Creature *  creature)
inline
165  : BossAI(creature, BOSS_GOTHIK)
166  {
167  Initialize();
168  waveCount = 0;
169  }
void Initialize()
Definition: boss_gothik.cpp:171
uint32 waveCount
Definition: boss_gothik.cpp:178
Definition: naxxramas.h:38
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

bool boss_gothik::boss_gothikAI::CheckGroupSplitted ( )
inline
319  {
320  bool checklife = false;
321  bool checkdead = false;
322  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
323  for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
324  {
325  if (i->GetSource() && i->GetSource()->IsAlive() &&
326  i->GetSource()->GetPositionX() <= POS_X_NORTH &&
327  i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
328  i->GetSource()->GetPositionY() <= POS_Y_GATE &&
329  i->GetSource()->GetPositionY() >= POS_Y_EAST)
330  {
331  checklife = true;
332  }
333  else if (i->GetSource() && i->GetSource()->IsAlive() &&
334  i->GetSource()->GetPositionX() <= POS_X_NORTH &&
335  i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
336  i->GetSource()->GetPositionY() >= POS_Y_GATE &&
337  i->GetSource()->GetPositionY() <= POS_Y_WEST)
338  {
339  checkdead = true;
340  }
341 
342  if (checklife && checkdead)
343  return true;
344  }
345 
346  return false;
347  }
#define POS_Y_GATE
Definition: boss_gothik.cpp:99
#define POS_X_NORTH
Definition: boss_gothik.cpp:102
Map * GetMap() const
Definition: Object.h:543
#define POS_Y_WEST
Definition: boss_gothik.cpp:100
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
#define POS_X_SOUTH
Definition: boss_gothik.cpp:103
Definition: LinkedList.h:141
#define POS_Y_EAST
Definition: boss_gothik.cpp:101
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

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void boss_gothik::boss_gothikAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

367  {
368  if (!phaseTwo)
369  damage = 0;
370  }
bool phaseTwo
Definition: boss_gothik.cpp:180
void boss_gothik::boss_gothikAI::DoGothikSummon ( uint32  entry)
inline
259  {
261  {
262  switch (entry)
263  {
264  case NPC_LIVE_TRAINEE:
265  {
266  if (Creature* liveTrigger = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[0]))
267  DoSummon(NPC_LIVE_TRAINEE, liveTrigger, 1);
268  if (Creature* liveTrigger1 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[1]))
269  DoSummon(NPC_LIVE_TRAINEE, liveTrigger1, 1);
270  if (Creature* liveTrigger2 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[2]))
271  DoSummon(NPC_LIVE_TRAINEE, liveTrigger2, 1);
272  break;
273  }
274  case NPC_LIVE_KNIGHT:
275  {
276  if (Creature* liveTrigger3 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[3]))
277  DoSummon(NPC_LIVE_KNIGHT, liveTrigger3, 1);
278  if (Creature* liveTrigger5 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[5]))
279  DoSummon(NPC_LIVE_KNIGHT, liveTrigger5, 1);
280  break;
281  }
282  case NPC_LIVE_RIDER:
283  {
284  if (Creature* liveTrigger4 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[4]))
285  DoSummon(NPC_LIVE_RIDER, liveTrigger4, 1);
286  break;
287  }
288  }
289  }
290  else
291  {
292  switch (entry)
293  {
294  case NPC_LIVE_TRAINEE:
295  {
296  if (Creature* liveTrigger = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[4]))
297  DoSummon(NPC_LIVE_TRAINEE, liveTrigger, 1);
298  if (Creature* liveTrigger2 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[4]))
299  DoSummon(NPC_LIVE_TRAINEE, liveTrigger2, 1);
300  break;
301  }
302  case NPC_LIVE_KNIGHT:
303  {
304  if (Creature* liveTrigger5 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[4]))
305  DoSummon(NPC_LIVE_KNIGHT, liveTrigger5, 1);
306  break;
307  }
308  case NPC_LIVE_RIDER:
309  {
310  if (Creature* liveTrigger4 = ObjectAccessor::GetCreature(*me, LiveTriggerGUID[4]))
311  DoSummon(NPC_LIVE_RIDER, liveTrigger4, 1);
312  break;
313  }
314  }
315  }
316  }
GuidVector LiveTriggerGUID
Definition: boss_gothik.cpp:183
Definition: boss_gothik.cpp:50
Definition: boss_gothik.cpp:51
Definition: boss_gothik.cpp:52
Definition: Creature.h:467
Difficulty GetDifficulty() const
Definition: ScriptedCreature.h:271
Creature *const me
Definition: CreatureAI.h:71
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
Definition: DBCEnums.h:408
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_gothik::boss_gothikAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

198  {
199  for (uint32 i = 0; i < POS_LIVE; ++i)
200  if (Creature* trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
201  LiveTriggerGUID.push_back(trigger->GetGUID());
202  for (uint32 i = 0; i < POS_DEAD; ++i)
203  if (Creature* trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
204  DeadTriggerGUID.push_back(trigger->GetGUID());
205 
206  if (LiveTriggerGUID.size() < POS_LIVE || DeadTriggerGUID.size() < POS_DEAD)
207  {
208  TC_LOG_ERROR("scripts", "Script Gothik: cannot summon triggers!");
209  EnterEvadeMode();
210  return;
211  }
212 
213  _EnterCombat();
214  waveCount = 0;
217  Talk(SAY_SPEECH);
219  }
GuidVector LiveTriggerGUID
Definition: boss_gothik.cpp:183
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
#define WORLD_TRIGGER
Definition: Unit.h:33
const Position PosSummonLive[POS_LIVE]
Definition: boss_gothik.cpp:121
Definition: Creature.h:467
float const PosPlatform[4]
Definition: boss_gothik.cpp:142
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
Definition: naxxramas.h:47
Definition: boss_gothik.cpp:117
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
const Position PosSummonDead[POS_DEAD]
Definition: boss_gothik.cpp:131
Definition: GameObject.h:823
uint32 waveCount
Definition: boss_gothik.cpp:178
Definition: boss_gothik.cpp:110
EventMap events
Definition: ScriptedCreature.h:371
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
Definition: boss_gothik.cpp:27
GuidVector DeadTriggerGUID
Definition: boss_gothik.cpp:184
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_gothik.cpp:118

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void boss_gothik::boss_gothikAI::Initialize ( void  )
inline
172  {
173  mergedSides = false;
174  phaseTwo = false;
175  thirtyPercentReached = false;
176  }
bool phaseTwo
Definition: boss_gothik.cpp:180
bool mergedSides
Definition: boss_gothik.cpp:179
bool thirtyPercentReached
Definition: boss_gothik.cpp:181

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void boss_gothik::boss_gothikAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

250  {
251  LiveTriggerGUID.clear();
252  DeadTriggerGUID.clear();
253  _JustDied();
254  Talk(SAY_DEATH);
256  }
GuidVector LiveTriggerGUID
Definition: boss_gothik.cpp:183
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: naxxramas.h:47
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: GameObject.h:822
Definition: boss_gothik.cpp:29
GuidVector DeadTriggerGUID
Definition: boss_gothik.cpp:184
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_gothik::boss_gothikAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

222  {
223  if (summon->GetEntry() == WORLD_TRIGGER)
224  summon->setActive(true);
225  else if (!mergedSides)
226  {
227  summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
228  summon->AI()->EnterEvadeMode();
229  }
230  else
231  {
232  summon->AI()->DoAction(0);
233  summon->AI()->DoZoneInCombat();
234  }
235  summons.Summon(summon);
236  }
Definition: Unit.h:1129
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
#define WORLD_TRIGGER
Definition: Unit.h:33
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
bool HasReactState(ReactStates state) const
Definition: Creature.h:504
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
SummonList summons
Definition: ScriptedCreature.h:372
bool mergedSides
Definition: boss_gothik.cpp:179
uint32 GetEntry() const
Definition: Object.h:107

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void boss_gothik::boss_gothikAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

244  {
245  if (!(rand32() % 5))
246  Talk(SAY_KILL);
247  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_gothik.cpp:28
uint32 rand32()
Definition: Random.cpp:64

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void boss_gothik::boss_gothikAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

187  {
188  LiveTriggerGUID.clear();
189  DeadTriggerGUID.clear();
190 
193  _Reset();
194  Initialize();
195  }
GuidVector LiveTriggerGUID
Definition: boss_gothik.cpp:183
void Initialize()
Definition: boss_gothik.cpp:171
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
Definition: naxxramas.h:47
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: GameObject.h:822
void SetReactState(ReactStates st)
Definition: Creature.h:502
GuidVector DeadTriggerGUID
Definition: boss_gothik.cpp:184
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_gothik::boss_gothikAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

350  {
351  uint32 spellId = 0;
352  switch (spell->Id)
353  {
355  case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
356  case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
357  }
358  if (spellId && me->IsInCombat())
359  {
361  if (Creature* pRandomDeadTrigger = ObjectAccessor::GetCreature(*me, DeadTriggerGUID[rand32() % POS_DEAD]))
362  me->CastSpell(pRandomDeadTrigger, spellId, true);
363  }
364  }
Definition: boss_gothik.cpp:39
Definition: boss_gothik.cpp:40
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_gothik.cpp:38
Definition: Creature.h:467
Definition: SharedDefines.h:2453
Definition: boss_gothik.cpp:42
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_gothik.cpp:43
uint32_t uint32
Definition: Define.h:150
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: boss_gothik.cpp:41
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
GuidVector DeadTriggerGUID
Definition: boss_gothik.cpp:184
Definition: boss_gothik.cpp:118

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void boss_gothik::boss_gothikAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

373  {
374  if (!me->IsInCombat())
375  return;
376 
377  switch (spell->Id)
378  {
380  DoSummon(NPC_DEAD_TRAINEE, target, 0);
381  break;
383  DoSummon(NPC_DEAD_KNIGHT, target, 0);
384  break;
386  DoSummon(NPC_DEAD_RIDER, target, 1.0f);
387  DoSummon(NPC_DEAD_HORSE, target, 1.0f);
388  break;
389  }
390  }
Definition: boss_gothik.cpp:53
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_gothik.cpp:55
Definition: boss_gothik.cpp:42
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_gothik.cpp:43
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
Definition: boss_gothik.cpp:56
Definition: boss_gothik.cpp:54
Definition: boss_gothik.cpp:41

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void boss_gothik::boss_gothikAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

239  {
240  summons.Despawn(summon);
241  }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_gothik::boss_gothikAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Magic numbers fail

Magic numbers fail

Reimplemented from BossAI.

393  {
394  if (!UpdateVictim())
395  return;
396 
397  events.Update(diff);
398 
400  {
401  thirtyPercentReached = true;
403  }
404 
406  return;
407 
408  while (uint32 eventId = events.ExecuteEvent())
409  {
410  switch (eventId)
411  {
412  case EVENT_SUMMON:
413  if (waves[waveCount].entry)
414  {
415  if ((waves[waveCount].mode == 2) && (GetDifficulty() == DIFFICULTY_25_N))
417  else if ((waves[waveCount].mode == 0) && (GetDifficulty() == DIFFICULTY_10_N))
419  else if (waves[waveCount].mode == 1)
421 
422  // if group is not splitted, open gate and merge both sides at ~ 2 minutes (wave 11)
423  if (waveCount == 11)
424  {
425  if (!CheckGroupSplitted())
426  {
429  summons.DoAction(0, pred);
431  mergedSides = true;
432  }
433  }
434 
435  if (waves[waveCount].mode == 1)
437  else if ((waves[waveCount].mode == 2) && (GetDifficulty() == DIFFICULTY_25_N))
439  else if ((waves[waveCount].mode == 0) && (GetDifficulty() == DIFFICULTY_10_N))
441  else
443 
444  ++waveCount;
445  }
446  else
447  {
448  phaseTwo = true;
453  summons.DoAction(0, pred);
456  events.ScheduleEvent(EVENT_HARVEST, urand(3000, 15000));
458  }
459  break;
460  case EVENT_BOLT:
463  break;
464  case EVENT_HARVEST:
466  events.ScheduleEvent(EVENT_HARVEST, urand(20000, 25000));
467  break;
468  case EVENT_TELEPORT:
470  {
471  me->AttackStop();
472  if (IN_LIVE_SIDE(me))
474  else
476 
478  if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0))
479  {
480  me->getThreatManager().addThreat(target, 100.0f);
481  AttackStart(target);
482  }
483 
485  }
486  break;
487  }
488  }
489 
490  if (!phaseTwo)
492  }
bool AttackStop()
Definition: Unit.cpp:7337
bool phaseTwo
Definition: boss_gothik.cpp:180
Definition: boss_gothik.cpp:145
bool CheckGroupSplitted()
Definition: boss_gothik.cpp:318
Definition: DBCEnums.h:407
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_gothik.cpp:36
void addThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: ThreatManager.cpp:406
Definition: Unit.h:565
Definition: boss_gothik.cpp:30
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: ScriptedCreature.h:136
void DoAction(int32 info, Predicate &predicate, uint16 max=0)
Definition: ScriptedCreature.h:104
#define IN_LIVE_SIDE(who)
Definition: boss_gothik.cpp:105
const Waves waves[]
Definition: boss_gothik.cpp:63
void resetAggro(PREDICATE predicate)
Definition: ThreatManager.h:243
Definition: boss_gothik.cpp:113
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
Difficulty GetDifficulty() const
Definition: ScriptedCreature.h:271
Creature *const me
Definition: CreatureAI.h:71
Definition: naxxramas.h:47
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoGothikSummon(uint32 entry)
Definition: boss_gothik.cpp:258
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:35
uint32_t uint32
Definition: Define.h:150
Definition: DBCEnums.h:408
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: GameObject.h:822
void Update(uint32 time)
Definition: EventMap.h:54
bool mergedSides
Definition: boss_gothik.cpp:179
uint32 waveCount
Definition: boss_gothik.cpp:178
float const PosGroundLiveSide[4]
Definition: boss_gothik.cpp:140
Definition: boss_gothik.cpp:110
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_gothik.cpp:112
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
bool thirtyPercentReached
Definition: boss_gothik.cpp:181
Definition: Unit.h:1305
float const PosGroundDeadSide[4]
Definition: boss_gothik.cpp:141
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_gothik.cpp:37
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: UnitAI.h:38
Definition: boss_gothik.cpp:111

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Member Data Documentation

GuidVector boss_gothik::boss_gothikAI::DeadTriggerGUID
GuidVector boss_gothik::boss_gothikAI::LiveTriggerGUID
bool boss_gothik::boss_gothikAI::mergedSides
bool boss_gothik::boss_gothikAI::phaseTwo
bool boss_gothik::boss_gothikAI::thirtyPercentReached
uint32 boss_gothik::boss_gothikAI::waveCount

The documentation for this struct was generated from the following file: