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boss_fathomlord_karathress::boss_fathomlord_karathressAI Struct Reference

Public Member Functions

 boss_fathomlord_karathressAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EventSharkkisDeath ()
 
void EventTidalvessDeath ()
 
void EventCaribdisDeath ()
 
void GetAdvisors ()
 
void StartEvent (Unit *who)
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 CataclysmicBolt_Timer
 
uint32 Enrage_Timer
 
uint32 SearNova_Timer
 
bool BlessingOfTides
 
ObjectGuid Advisors [MAX_ADVISORS]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fathomlord_karathress::boss_fathomlord_karathressAI::boss_fathomlord_karathressAI ( Creature creature)
inline
112  : ScriptedAI(creature)
113  {
114  Initialize();
115  instance = creature->GetInstanceScript();
116  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_fathomlord_karathress.cpp:118
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127

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Member Function Documentation

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

215  {
216  StartEvent(who);
217  }
void StartEvent(Unit *who)
Definition: boss_fathomlord_karathress.cpp:188

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::EventCaribdisDeath ( )
inline
176  {
179  }
Definition: boss_fathomlord_karathress.cpp:45
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_fathomlord_karathress.cpp:37

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::EventSharkkisDeath ( )
inline
164  {
167  }
Definition: boss_fathomlord_karathress.cpp:35
Definition: boss_fathomlord_karathress.cpp:43
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::EventTidalvessDeath ( )
inline
170  {
173  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_fathomlord_karathress.cpp:44
Definition: boss_fathomlord_karathress.cpp:36

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::GetAdvisors ( )
inline
182  {
186  }
Definition: serpent_shrine.h:34
Definition: serpent_shrine.h:50
Advisors
Definition: boss_kaelthas.cpp:188
Definition: serpent_shrine.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::Initialize ( void  )
inline
119  {
120  CataclysmicBolt_Timer = 10000;
121  Enrage_Timer = 600000; //10 minutes
122  SearNova_Timer = 20000 + rand32() % 40000; // 20 - 60 seconds
123 
124  BlessingOfTides = false;
125  }
uint32 CataclysmicBolt_Timer
Definition: boss_fathomlord_karathress.cpp:129
uint32 SearNova_Timer
Definition: boss_fathomlord_karathress.cpp:131
bool BlessingOfTides
Definition: boss_fathomlord_karathress.cpp:133
uint32 Enrage_Timer
Definition: boss_fathomlord_karathress.cpp:130
uint32 rand32()
Definition: Random.cpp:64

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

205  {
206  Talk(SAY_DEATH);
207 
209 
210  //support for quest 10944
212  }
#define OLUM_Y
Definition: boss_fathomlord_karathress.cpp:91
Definition: inflate.h:49
#define OLUM_X
Definition: boss_fathomlord_karathress.cpp:90
Definition: serpent_shrine.h:51
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:56
#define OLUM_O
Definition: boss_fathomlord_karathress.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_fathomlord_karathress.cpp:39
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127
#define SEER_OLUM
Definition: boss_fathomlord_karathress.cpp:89
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
#define OLUM_Z
Definition: boss_fathomlord_karathress.cpp:92

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

200  {
201  Talk(SAY_SLAY);
202  }
Definition: boss_fathomlord_karathress.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

138  {
139  Initialize();
140 
141  ObjectGuid RAdvisors[MAX_ADVISORS];
142  RAdvisors[0] = instance->GetGuidData(DATA_SHARKKIS);
143  RAdvisors[1] = instance->GetGuidData(DATA_TIDALVESS);
144  RAdvisors[2] = instance->GetGuidData(DATA_CARIBDIS);
145  // Respawn of the 3 Advisors
146  for (uint8 i = 0; i < MAX_ADVISORS; ++i)
147  {
148  if (!RAdvisors[i].IsEmpty())
149  {
150  Creature* advisor = ObjectAccessor::GetCreature(*me, RAdvisors[i]);
151  if (advisor && !advisor->IsAlive())
152  {
153  advisor->Respawn();
154  advisor->AI()->EnterEvadeMode();
155  advisor->GetMotionMaster()->MoveTargetedHome();
156  }
157  }
158  }
159 
161  }
Definition: serpent_shrine.h:34
#define MAX_ADVISORS
Definition: boss_fathomlord_karathress.cpp:98
Definition: serpent_shrine.h:50
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: serpent_shrine.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: serpent_shrine.h:37
void Initialize()
Definition: boss_fathomlord_karathress.cpp:118
uint8_t uint8
Definition: Define.h:152
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127
Definition: ObjectGuid.h:189

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::StartEvent ( Unit who)
inline
189  {
190  GetAdvisors();
191 
192  Talk(SAY_AGGRO);
193  DoZoneInCombat();
194 
197  }
Definition: serpent_shrine.h:38
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void GetAdvisors()
Definition: boss_fathomlord_karathress.cpp:181
Definition: boss_fathomlord_karathress.cpp:33
Definition: serpent_shrine.h:37
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127

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void boss_fathomlord_karathress::boss_fathomlord_karathressAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

220  {
221  //Only if not incombat check if the event is started
223  {
225  {
226  AttackStart(target);
227  GetAdvisors();
228  }
229  }
230 
231  //Return since we have no target
232  if (!UpdateVictim())
233  return;
234 
235  //someone evaded!
237  {
238  EnterEvadeMode();
239  return;
240  }
241 
242  //CataclysmicBolt_Timer
243  if (CataclysmicBolt_Timer <= diff)
244  {
245  //select a random unit other than the main tank
246  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
247 
248  //if there aren't other units, cast on the tank
249  if (!target)
250  target = me->GetVictim();
251 
252  if (target)
254  CataclysmicBolt_Timer = 10000;
255  } else CataclysmicBolt_Timer -= diff;
256 
257  //SearNova_Timer
258  if (SearNova_Timer <= diff)
259  {
261  SearNova_Timer = 20000 + rand32() % 40000;
262  } else SearNova_Timer -= diff;
263 
264  //Enrage_Timer
265  if (Enrage_Timer <= diff)
266  {
268  Enrage_Timer = 90000;
269  } else Enrage_Timer -= diff;
270 
271  //Blessing of Tides Trigger
272  if (!HealthAbovePct(75) && !BlessingOfTides)
273  {
274  BlessingOfTides = true;
275  bool continueTriggering = false;
276  for (uint8 i = 0; i < MAX_ADVISORS; ++i)
277  {
278  if (!Advisors[i].IsEmpty())
279  {
281  if (advisor && advisor->IsAlive())
282  {
283  continueTriggering = true;
284  break;
285  }
286  }
287  }
288 
289  if (continueTriggering)
290  {
294  }
295  }
296 
298  }
#define SAY_GAIN_BLESSING_OF_TIDES
Definition: boss_fathomlord_karathress.cpp:95
uint32 CataclysmicBolt_Timer
Definition: boss_fathomlord_karathress.cpp:129
#define MAX_ADVISORS
Definition: boss_fathomlord_karathress.cpp:98
Definition: serpent_shrine.h:38
Definition: SharedDefines.h:961
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_fathomlord_karathress.cpp:47
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool IsInCombat() const
Definition: Unit.h:1584
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_fathomlord_karathress.cpp:76
Definition: Creature.h:467
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
uint32 SearNova_Timer
Definition: boss_fathomlord_karathress.cpp:131
Advisors
Definition: boss_kaelthas.cpp:188
Creature *const me
Definition: CreatureAI.h:71
bool BlessingOfTides
Definition: boss_fathomlord_karathress.cpp:133
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_fathomlord_karathress.cpp:46
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Enrage_Timer
Definition: boss_fathomlord_karathress.cpp:130
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_fathomlord_karathress.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
virtual void Yell(std::string const &text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:16398
void GetAdvisors()
Definition: boss_fathomlord_karathress.cpp:181
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: serpent_shrine.h:37
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
InstanceScript * instance
Definition: boss_fathomlord_karathress.cpp:127
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_fathomlord_karathress.cpp:48
Definition: Unit.h:1305

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Member Data Documentation

ObjectGuid boss_fathomlord_karathress::boss_fathomlord_karathressAI::Advisors[MAX_ADVISORS]
bool boss_fathomlord_karathress::boss_fathomlord_karathressAI::BlessingOfTides
uint32 boss_fathomlord_karathress::boss_fathomlord_karathressAI::CataclysmicBolt_Timer
uint32 boss_fathomlord_karathress::boss_fathomlord_karathressAI::Enrage_Timer
InstanceScript* boss_fathomlord_karathress::boss_fathomlord_karathressAI::instance
uint32 boss_fathomlord_karathress::boss_fathomlord_karathressAI::SearNova_Timer

The documentation for this struct was generated from the following file: