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boss_rotface::boss_rotfaceAI Struct Reference

Public Member Functions

 boss_rotfaceAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 infectionCooldown
 
uint32 infectionStage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rotface::boss_rotfaceAI::boss_rotfaceAI ( Creature creature)
inline
99  : BossAI(creature, DATA_ROTFACE)
100  {
101  infectionStage = 0;
102  infectionCooldown = 14000;
103  }
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
uint32 infectionStage
Definition: boss_rotface.cpp:228
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: icecrown_citadel.h:80

Member Function Documentation

void boss_rotface::boss_rotfaceAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

119  {
121  {
124  return;
125  }
126 
127  me->setActive(true);
128  Talk(SAY_AGGRO);
130  professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
131 
132  DoZoneInCombat();
134  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_rotface.cpp:31
Definition: icecrown_citadel.h:81
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_rotface.cpp:59
Definition: Creature.h:467
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:90
void EnterEvadeMode(EvadeReason why) override
Definition: boss_rotface.cpp:158
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:478
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: icecrown_citadel.h:80

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void boss_rotface::boss_rotfaceAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

159  {
162  professor->AI()->EnterEvadeMode();
163  }
Definition: icecrown_citadel.h:81
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_rotface::boss_rotfaceAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

137  {
139  _JustDied();
140  Talk(SAY_DEATH);
142  professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
143  }
Definition: icecrown_citadel.h:81
Definition: boss_rotface.cpp:38
Definition: icecrown_citadel.h:480
void _JustDied()
Definition: ScriptedCreature.cpp:471
#define MUTATED_INFECTION
Definition: boss_rotface.cpp:74
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_rotface::boss_rotfaceAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
150  }
Definition: icecrown_citadel.h:92
Definition: InstanceScript.h:60
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
uint32_t uint32
Definition: g3dmath.h:168
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: icecrown_citadel.h:80

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void boss_rotface::boss_rotfaceAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

172  {
173  if (summon->GetEntry() == NPC_VILE_GAS_STALKER)
175  professor->CastSpell(summon, SPELL_VILE_GAS_H, true);
176 
177  summons.Summon(summon);
178  }
Definition: icecrown_citadel.h:81
Definition: icecrown_citadel.h:226
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: Creature.h:467
Definition: boss_rotface.cpp:70
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 GetEntry() const
Definition: Object.h:107
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_rotface::boss_rotfaceAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
154  if (victim->GetTypeId() == TYPEID_PLAYER)
155  Talk(SAY_KILL);
156  }
Definition: boss_rotface.cpp:36
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_rotface::boss_rotfaceAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _Reset();
111  if (IsHeroic())
112  events.ScheduleEvent(EVENT_VILE_GAS, urand(22000, 27000));
113 
114  infectionStage = 0;
115  infectionCooldown = 14000;
116  }
Definition: boss_rotface.cpp:81
bool IsHeroic() const
Definition: ScriptedCreature.h:268
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
Definition: boss_rotface.cpp:82
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
uint32 infectionStage
Definition: boss_rotface.cpp:228
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_rotface.cpp:80
Definition: boss_rotface.cpp:79

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void boss_rotface::boss_rotfaceAI::SpellHitTarget ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

166  {
167  if (spell->Id == SPELL_SLIME_SPRAY)
169  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_rotface.cpp:47
Definition: boss_rotface.cpp:33

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void boss_rotface::boss_rotfaceAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

181  {
182  if (!UpdateVictim())
183  return;
184 
185  events.Update(diff);
186 
188  return;
189 
190  while (uint32 eventId = events.ExecuteEvent())
191  {
192  switch (eventId)
193  {
194  case EVENT_SLIME_SPRAY:
195  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
196  {
200  }
202  break;
204  if (infectionStage++ < 4)
205  {
206  infectionCooldown -= 2000;
208  }
209  break;
213  break;
214  case EVENT_VILE_GAS:
216  events.ScheduleEvent(EVENT_VILE_GAS, urand(30000, 35000));
217  break;
218  default:
219  break;
220  }
221  }
222 
224  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: icecrown_citadel.h:223
Definition: Unit.h:565
Definition: boss_rotface.cpp:81
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_rotface.cpp:82
Definition: UnitAI.h:35
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 infectionStage
Definition: boss_rotface.cpp:228
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_rotface.cpp:71
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_rotface.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_rotface.cpp:48
Definition: boss_rotface.cpp:80
Definition: Unit.h:1305
Definition: boss_rotface.cpp:79
Definition: boss_rotface.cpp:32

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Member Data Documentation

uint32 boss_rotface::boss_rotfaceAI::infectionCooldown
private
uint32 boss_rotface::boss_rotfaceAI::infectionStage
private

The documentation for this struct was generated from the following file: