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boss_rotface::boss_rotfaceAI Struct Reference

Public Member Functions

 boss_rotfaceAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 infectionCooldown
 
uint32 infectionStage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_rotface::boss_rotfaceAI::boss_rotfaceAI ( Creature *  creature)
inline
99  : BossAI(creature, DATA_ROTFACE)
100  {
101  infectionStage = 0;
102  infectionCooldown = 14000;
103  }
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
uint32 infectionStage
Definition: boss_rotface.cpp:228
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: icecrown_citadel.h:80

Member Function Documentation

void boss_rotface::boss_rotfaceAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

119  {
121  {
124  return;
125  }
126 
127  me->setActive(true);
128  Talk(SAY_AGGRO);
130  professor->AI()->DoAction(ACTION_ROTFACE_COMBAT);
131 
132  DoZoneInCombat();
134  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_rotface.cpp:31
Definition: icecrown_citadel.h:81
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_rotface.cpp:59
Definition: Creature.h:467
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:90
void EnterEvadeMode(EvadeReason why) override
Definition: boss_rotface.cpp:158
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:478
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: icecrown_citadel.h:80

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void boss_rotface::boss_rotfaceAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

159  {
162  professor->AI()->EnterEvadeMode();
163  }
Definition: icecrown_citadel.h:81
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_rotface::boss_rotfaceAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

137  {
139  _JustDied();
140  Talk(SAY_DEATH);
142  professor->AI()->DoAction(ACTION_ROTFACE_DEATH);
143  }
Definition: icecrown_citadel.h:81
Definition: boss_rotface.cpp:38
Definition: icecrown_citadel.h:480
void _JustDied()
Definition: ScriptedCreature.cpp:471
#define MUTATED_INFECTION
Definition: boss_rotface.cpp:74
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_rotface::boss_rotfaceAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
150  }
Definition: icecrown_citadel.h:92
Definition: InstanceScript.h:60
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
uint32_t uint32
Definition: g3dmath.h:168
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: icecrown_citadel.h:80

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void boss_rotface::boss_rotfaceAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

172  {
173  if (summon->GetEntry() == NPC_VILE_GAS_STALKER)
175  professor->CastSpell(summon, SPELL_VILE_GAS_H, true);
176 
177  summons.Summon(summon);
178  }
Definition: icecrown_citadel.h:81
Definition: icecrown_citadel.h:226
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: Creature.h:467
Definition: boss_rotface.cpp:70
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 GetEntry() const
Definition: Object.h:107
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_rotface::boss_rotfaceAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
154  if (victim->GetTypeId() == TYPEID_PLAYER)
155  Talk(SAY_KILL);
156  }
Definition: boss_rotface.cpp:36
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_rotface::boss_rotfaceAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _Reset();
111  if (IsHeroic())
112  events.ScheduleEvent(EVENT_VILE_GAS, urand(22000, 27000));
113 
114  infectionStage = 0;
115  infectionCooldown = 14000;
116  }
Definition: boss_rotface.cpp:81
bool IsHeroic() const
Definition: ScriptedCreature.h:268
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
Definition: boss_rotface.cpp:82
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
uint32 infectionStage
Definition: boss_rotface.cpp:228
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_rotface.cpp:80
Definition: boss_rotface.cpp:79

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void boss_rotface::boss_rotfaceAI::SpellHitTarget ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

166  {
167  if (spell->Id == SPELL_SLIME_SPRAY)
169  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_rotface.cpp:47
Definition: boss_rotface.cpp:33

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void boss_rotface::boss_rotfaceAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

181  {
182  if (!UpdateVictim())
183  return;
184 
185  events.Update(diff);
186 
188  return;
189 
190  while (uint32 eventId = events.ExecuteEvent())
191  {
192  switch (eventId)
193  {
194  case EVENT_SLIME_SPRAY:
195  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
196  {
200  }
202  break;
204  if (infectionStage++ < 4)
205  {
206  infectionCooldown -= 2000;
208  }
209  break;
213  break;
214  case EVENT_VILE_GAS:
216  events.ScheduleEvent(EVENT_VILE_GAS, urand(30000, 35000));
217  break;
218  default:
219  break;
220  }
221  }
222 
224  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: icecrown_citadel.h:223
Definition: Unit.h:565
Definition: boss_rotface.cpp:81
uint32 infectionCooldown
Definition: boss_rotface.cpp:227
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_rotface.cpp:82
Definition: UnitAI.h:35
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 infectionStage
Definition: boss_rotface.cpp:228
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_rotface.cpp:71
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_rotface.cpp:47
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_rotface.cpp:48
Definition: boss_rotface.cpp:80
Definition: Unit.h:1305
Definition: boss_rotface.cpp:79
Definition: boss_rotface.cpp:32

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Member Data Documentation

uint32 boss_rotface::boss_rotfaceAI::infectionCooldown
private
uint32 boss_rotface::boss_rotfaceAI::infectionStage
private

The documentation for this struct was generated from the following file: