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boss_strawman::boss_strawmanAI Struct Reference

Public Member Functions

 boss_strawmanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void SpellHit (Unit *, const SpellInfo *Spell) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 AggroTimer
 
uint32 BrainBashTimer
 
uint32 BrainWipeTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_strawman::boss_strawmanAI::boss_strawmanAI ( Creature creature)
inline
320  : ScriptedAI(creature)
321  {
322  Initialize();
323  instance = creature->GetInstanceScript();
324  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: bosses_opera.cpp:326
InstanceScript * instance
Definition: bosses_opera.cpp:333

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Member Function Documentation

void boss_strawman::boss_strawmanAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

345  {
347  return;
348 
350  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_strawman::boss_strawmanAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

362  {
364  }
Definition: bosses_opera.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_strawman::boss_strawmanAI::Initialize ( void  )
inline
327  {
328  AggroTimer = 13000;
329  BrainBashTimer = 5000;
330  BrainWipeTimer = 7000;
331  }
uint32 BrainWipeTimer
Definition: bosses_opera.cpp:337
uint32 AggroTimer
Definition: bosses_opera.cpp:335
uint32 BrainBashTimer
Definition: bosses_opera.cpp:336
void boss_strawman::boss_strawmanAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

385  {
387 
389  }
void SummonCroneIfReady(InstanceScript *instance, Creature *creature)
Definition: bosses_opera.cpp:100
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:48
InstanceScript * instance
Definition: bosses_opera.cpp:333
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_strawman::boss_strawmanAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

367  {
369  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_strawman::boss_strawmanAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

392  {
394  }
Definition: bosses_opera.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_strawman::boss_strawmanAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

354  {
356  return;
357 
359  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_strawman::boss_strawmanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

340  {
341  Initialize();
342  }
void Initialize()
Definition: bosses_opera.cpp:326

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void boss_strawman::boss_strawmanAI::SpellHit ( Unit ,
const SpellInfo Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

372  {
373  if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand32() % 10)))
374  {
375  /*
376  if (not direct damage(aoe, dot))
377  return;
378  */
379 
380  DoCast(me, SPELL_BURNING_STRAW, true);
381  }
382  }
uint32 SchoolMask
Definition: SpellInfo.h:401
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:74
Definition: SharedDefines.h:290
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 rand32()
Definition: Random.cpp:64

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void boss_strawman::boss_strawmanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

397  {
398  if (AggroTimer)
399  {
400  if (AggroTimer <= diff)
401  {
403  AggroTimer = 0;
404  } else AggroTimer -= diff;
405  }
406 
407  if (!UpdateVictim())
408  return;
409 
410  if (BrainBashTimer <= diff)
411  {
413  BrainBashTimer = 15000;
414  } else BrainBashTimer -= diff;
415 
416  if (BrainWipeTimer <= diff)
417  {
418  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
419  DoCast(target, SPELL_BRAIN_WIPE);
420  BrainWipeTimer = 20000;
421  } else BrainWipeTimer -= diff;
422 
424  }
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 BrainWipeTimer
Definition: bosses_opera.cpp:337
uint32 AggroTimer
Definition: bosses_opera.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:72
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: bosses_opera.cpp:73
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 BrainBashTimer
Definition: bosses_opera.cpp:336
Definition: Unit.h:1305

Member Data Documentation

uint32 boss_strawman::boss_strawmanAI::AggroTimer
uint32 boss_strawman::boss_strawmanAI::BrainBashTimer
uint32 boss_strawman::boss_strawmanAI::BrainWipeTimer
InstanceScript* boss_strawman::boss_strawmanAI::instance

The documentation for this struct was generated from the following file: