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boss_strawman::boss_strawmanAI Struct Reference

Public Member Functions

 boss_strawmanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void SpellHit (Unit *, const SpellInfo *Spell) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 AggroTimer
 
uint32 BrainBashTimer
 
uint32 BrainWipeTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_strawman::boss_strawmanAI::boss_strawmanAI ( Creature *  creature)
inline
320  : ScriptedAI(creature)
321  {
322  Initialize();
323  instance = creature->GetInstanceScript();
324  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: bosses_opera.cpp:326
InstanceScript * instance
Definition: bosses_opera.cpp:333

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Member Function Documentation

void boss_strawman::boss_strawmanAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

345  {
347  return;
348 
350  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_strawman::boss_strawmanAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

362  {
364  }
Definition: bosses_opera.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_strawman::boss_strawmanAI::Initialize ( void  )
inline
327  {
328  AggroTimer = 13000;
329  BrainBashTimer = 5000;
330  BrainWipeTimer = 7000;
331  }
uint32 BrainWipeTimer
Definition: bosses_opera.cpp:337
uint32 AggroTimer
Definition: bosses_opera.cpp:335
uint32 BrainBashTimer
Definition: bosses_opera.cpp:336
void boss_strawman::boss_strawmanAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

385  {
387 
389  }
void SummonCroneIfReady(InstanceScript *instance, Creature *creature)
Definition: bosses_opera.cpp:100
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:48
InstanceScript * instance
Definition: bosses_opera.cpp:333
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_strawman::boss_strawmanAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

367  {
369  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_strawman::boss_strawmanAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

392  {
394  }
Definition: bosses_opera.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_strawman::boss_strawmanAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

354  {
356  return;
357 
359  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_strawman::boss_strawmanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

340  {
341  Initialize();
342  }
void Initialize()
Definition: bosses_opera.cpp:326

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void boss_strawman::boss_strawmanAI::SpellHit ( Unit *  ,
const SpellInfo *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

372  {
373  if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand32() % 10)))
374  {
375  /*
376  if (not direct damage(aoe, dot))
377  return;
378  */
379 
380  DoCast(me, SPELL_BURNING_STRAW, true);
381  }
382  }
uint32 SchoolMask
Definition: SpellInfo.h:401
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:74
Definition: SharedDefines.h:290
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 rand32()
Definition: Random.cpp:64

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void boss_strawman::boss_strawmanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

397  {
398  if (AggroTimer)
399  {
400  if (AggroTimer <= diff)
401  {
403  AggroTimer = 0;
404  } else AggroTimer -= diff;
405  }
406 
407  if (!UpdateVictim())
408  return;
409 
410  if (BrainBashTimer <= diff)
411  {
413  BrainBashTimer = 15000;
414  } else BrainBashTimer -= diff;
415 
416  if (BrainWipeTimer <= diff)
417  {
418  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
419  DoCast(target, SPELL_BRAIN_WIPE);
420  BrainWipeTimer = 20000;
421  } else BrainWipeTimer -= diff;
422 
424  }
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 BrainWipeTimer
Definition: bosses_opera.cpp:337
uint32 AggroTimer
Definition: bosses_opera.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: bosses_opera.cpp:72
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: bosses_opera.cpp:73
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 BrainBashTimer
Definition: bosses_opera.cpp:336
Definition: Unit.h:1305

Member Data Documentation

uint32 boss_strawman::boss_strawmanAI::AggroTimer
uint32 boss_strawman::boss_strawmanAI::BrainBashTimer
uint32 boss_strawman::boss_strawmanAI::BrainWipeTimer
InstanceScript* boss_strawman::boss_strawmanAI::instance

The documentation for this struct was generated from the following file: