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boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI Struct Reference

Public Member Functions

 boss_high_inquisitor_whitemaneAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 Heal_Timer
 
uint32 PowerWordShield_Timer
 
uint32 HolySmite_Timer
 
uint32 Wait_Timer
 
bool _bCanResurrectCheck
 
bool _bCanResurrect
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::boss_high_inquisitor_whitemaneAI ( Creature creature)
inline
235  : ScriptedAI(creature)
236  {
237  Initialize();
238  instance = creature->GetInstanceScript();
239  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_mograine_and_whitemane.cpp:241
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_mograine_and_whitemane.cpp:252

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Member Function Documentation

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

271  {
273  return;
274 
276  }
InstanceScript * instance
Definition: boss_mograine_and_whitemane.cpp:252
Definition: InstanceScript.h:58
Definition: scarlet_monastery.h:28
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

289  {
290  if (!_bCanResurrectCheck && damage >= me->GetHealth())
291  damage = me->GetHealth() - 1;
292  }
Creature *const me
Definition: CreatureAI.h:71
bool _bCanResurrectCheck
Definition: boss_mograine_and_whitemane.cpp:259
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

279  {
281  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mograine_and_whitemane.cpp:39

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Initialize ( void  )
inline
242  {
243  Wait_Timer = 7000;
244  Heal_Timer = 10000;
245  PowerWordShield_Timer = 15000;
246  HolySmite_Timer = 6000;
247 
248  _bCanResurrectCheck = false;
249  _bCanResurrect = false;
250  }
uint32 Heal_Timer
Definition: boss_mograine_and_whitemane.cpp:254
uint32 PowerWordShield_Timer
Definition: boss_mograine_and_whitemane.cpp:255
bool _bCanResurrectCheck
Definition: boss_mograine_and_whitemane.cpp:259
bool _bCanResurrect
Definition: boss_mograine_and_whitemane.cpp:260
uint32 HolySmite_Timer
Definition: boss_mograine_and_whitemane.cpp:256
uint32 Wait_Timer
Definition: boss_mograine_and_whitemane.cpp:257

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

284  {
285  Talk(SAY_WH_KILL);
286  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mograine_and_whitemane.cpp:40

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

263  {
264  Initialize();
265 
266  if (me->IsAlive())
268  }
void Initialize()
Definition: boss_mograine_and_whitemane.cpp:241
InstanceScript * instance
Definition: boss_mograine_and_whitemane.cpp:252
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Definition: InstanceScript.h:58
Definition: scarlet_monastery.h:28
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

295  {
296  if (!UpdateVictim())
297  return;
298 
299  if (_bCanResurrect)
300  {
301  //When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out
302  if (Wait_Timer <= diff)
303  {
305  {
308  _bCanResurrect = false;
309  }
310  }
311  else Wait_Timer -= diff;
312  }
313 
314  //Cast Deep sleep when health is less than 50%
315  if (!_bCanResurrectCheck && !HealthAbovePct(50))
316  {
317  if (me->IsNonMeleeSpellCast(false))
318  me->InterruptNonMeleeSpells(false);
319 
321  _bCanResurrectCheck = true;
322  _bCanResurrect = true;
323  return;
324  }
325 
326  //while in "resurrect-mode", don't do anything
327  if (_bCanResurrect)
328  return;
329 
330  //If we are <75% hp cast healing spells at self or Mograine
331  if (Heal_Timer <= diff)
332  {
333  Creature* target = NULL;
334 
335  if (!HealthAbovePct(75))
336  target = me;
337 
339  {
340  // checking _bCanResurrectCheck prevents her healing Mograine while he is "faking death"
341  if (_bCanResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
342  target = mograine;
343  }
344 
345  if (target)
346  DoCast(target, SPELL_HEAL);
347 
348  Heal_Timer = 13000;
349  }
350  else Heal_Timer -= diff;
351 
352  //PowerWordShield_Timer
353  if (PowerWordShield_Timer <= diff)
354  {
356  PowerWordShield_Timer = 15000;
357  }
358  else PowerWordShield_Timer -= diff;
359 
360  //HolySmite_Timer
361  if (HolySmite_Timer <= diff)
362  {
364  HolySmite_Timer = 6000;
365  }
366  else HolySmite_Timer -= diff;
367 
369  }
Definition: boss_mograine_and_whitemane.cpp:54
uint32 Heal_Timer
Definition: boss_mograine_and_whitemane.cpp:254
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: scarlet_monastery.h:29
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: boss_mograine_and_whitemane.cpp:41
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
InstanceScript * instance
Definition: boss_mograine_and_whitemane.cpp:252
Definition: boss_mograine_and_whitemane.cpp:53
Creature *const me
Definition: CreatureAI.h:71
uint32 PowerWordShield_Timer
Definition: boss_mograine_and_whitemane.cpp:255
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
mograine
Definition: chapter5.cpp:26
Definition: boss_mograine_and_whitemane.cpp:58
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_mograine_and_whitemane.cpp:56
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
bool _bCanResurrectCheck
Definition: boss_mograine_and_whitemane.cpp:259
bool _bCanResurrect
Definition: boss_mograine_and_whitemane.cpp:260
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_mograine_and_whitemane.cpp:57
uint32 HolySmite_Timer
Definition: boss_mograine_and_whitemane.cpp:256
uint32 Wait_Timer
Definition: boss_mograine_and_whitemane.cpp:257

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Member Data Documentation

bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::_bCanResurrect
bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::_bCanResurrectCheck
uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Heal_Timer
uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::HolySmite_Timer
InstanceScript* boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::instance
uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::PowerWordShield_Timer
uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Wait_Timer

The documentation for this struct was generated from the following file: