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boss_trollgore::boss_trollgoreAI Struct Reference

Public Member Functions

 boss_trollgoreAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _consumptionJunction
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_trollgore::boss_trollgoreAI::boss_trollgoreAI ( Creature creature)
inline
76  : BossAI(creature, DATA_TROLLGORE)
77  {
78  Initialize();
79  }
Definition: drak_tharon_keep.h:29
void Initialize()
Definition: boss_trollgore.cpp:81
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_trollgore::boss_trollgoreAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
94  _EnterCombat();
95  Talk(SAY_AGGRO);
96 
98  events.ScheduleEvent(EVENT_CRUSH, urand(1000, 5000));
101  events.ScheduleEvent(EVENT_SPAWN, urand(30000, 40000));
102  }
Definition: boss_trollgore.cpp:45
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_trollgore.cpp:64
Definition: boss_trollgore.cpp:60
Definition: boss_trollgore.cpp:62
Definition: boss_trollgore.cpp:61
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_trollgore.cpp:63
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_trollgore::boss_trollgoreAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

165  {
166  if (type == DATA_CONSUMPTION_JUNCTION)
167  return _consumptionJunction ? 1 : 0;
168 
169  return 0;
170  }
bool _consumptionJunction
Definition: boss_trollgore.cpp:187
Definition: boss_trollgore.cpp:54
void boss_trollgore::boss_trollgoreAI::Initialize ( void  )
inline
82  {
83  _consumptionJunction = true;
84  }
bool _consumptionJunction
Definition: boss_trollgore.cpp:187

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void boss_trollgore::boss_trollgoreAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

159  {
160  _JustDied();
161  Talk(SAY_DEATH);
162  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_trollgore.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_trollgore::boss_trollgoreAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

181  {
183  summons.Summon(summon);
184  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_trollgore.cpp:55
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Position const Landing
Definition: boss_trollgore.cpp:67
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_trollgore::boss_trollgoreAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

173  {
174  if (victim->GetTypeId() != TYPEID_PLAYER)
175  return;
176 
177  Talk(SAY_KILL);
178  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_trollgore.cpp:46
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_trollgore::boss_trollgoreAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  _Reset();
89  Initialize();
90  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_trollgore.cpp:81

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void boss_trollgore::boss_trollgoreAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

105  {
106  if (!UpdateVictim())
107  return;
108 
109  events.Update(diff);
110 
112  return;
113 
114  while (uint32 eventId = events.ExecuteEvent())
115  {
116  switch (eventId)
117  {
118  case EVENT_CONSUME:
119  Talk(SAY_CONSUME);
122  break;
123  case EVENT_CRUSH:
125  events.ScheduleEvent(EVENT_CRUSH, urand(10000, 15000));
126  break;
130  break;
132  Talk(SAY_EXPLODE);
135  break;
136  case EVENT_SPAWN:
137  for (uint8 i = 0; i < 3; ++i)
139  trigger->CastSpell(trigger, RAND(SPELL_SUMMON_INVADER_A, SPELL_SUMMON_INVADER_B, SPELL_SUMMON_INVADER_C), true, NULL, NULL, me->GetGUID());
140 
141  events.ScheduleEvent(EVENT_SPAWN, urand(30000, 40000));
142  break;
143  default:
144  break;
145  }
146  }
147 
149  {
150  Aura* ConsumeAura = me->GetAura(SPELL_CONSUME_BUFF_HELPER);
151  if (ConsumeAura && ConsumeAura->GetStackAmount() > 9)
152  _consumptionJunction = false;
153  }
154 
156  }
Definition: boss_trollgore.cpp:47
Definition: boss_trollgore.cpp:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Definition: boss_trollgore.cpp:64
Definition: boss_trollgore.cpp:60
arena_t NULL
Definition: jemalloc_internal.h:624
bool _consumptionJunction
Definition: boss_trollgore.cpp:187
Definition: Creature.h:467
Definition: boss_trollgore.cpp:30
Definition: boss_trollgore.cpp:34
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_trollgore.cpp:26
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_trollgore.cpp:62
Definition: boss_trollgore.cpp:61
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: drak_tharon_keep.h:37
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_trollgore.cpp:28
uint8 GetStackAmount() const
Definition: SpellAuras.h:179
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_trollgore.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
Definition: boss_trollgore.cpp:63
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
#define SPELL_CONSUME_BUFF_HELPER
Definition: boss_trollgore.cpp:41
Definition: SpellAuras.h:116
Definition: boss_trollgore.cpp:27
Definition: boss_trollgore.cpp:48
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

bool boss_trollgore::boss_trollgoreAI::_consumptionJunction
private

The documentation for this struct was generated from the following file: