TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_curator::boss_curatorAI Struct Reference

Public Member Functions

 boss_curatorAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 AddTimer
 
uint32 HatefulBoltTimer
 
uint32 BerserkTimer
 
bool Enraged
 
bool Evocating
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_curator::boss_curatorAI::boss_curatorAI ( Creature creature)
inline
63  : ScriptedAI(creature)
64  {
65  Initialize();
66  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_curator.cpp:68

+ Here is the call graph for this function:

Member Function Documentation

void boss_curator::boss_curatorAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  Talk(SAY_AGGRO);
104  }
Definition: boss_curator.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_curator::boss_curatorAI::Initialize ( void  )
inline
69  {
70  AddTimer = 10000;
71  HatefulBoltTimer = 15000; //This time may be wrong
72  BerserkTimer = 720000; //12 minutes
73  Enraged = false;
74  Evocating = false;
75  }
uint32 HatefulBoltTimer
Definition: boss_curator.cpp:78
uint32 BerserkTimer
Definition: boss_curator.cpp:79
bool Evocating
Definition: boss_curator.cpp:82
uint32 AddTimer
Definition: boss_curator.cpp:77
bool Enraged
Definition: boss_curator.cpp:81

+ Here is the caller graph for this function:

void boss_curator::boss_curatorAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

97  {
98  Talk(SAY_DEATH);
99  }
Definition: boss_curator.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_curator::boss_curatorAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

92  {
93  Talk(SAY_KILL);
94  }
Definition: boss_curator.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_curator::boss_curatorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
86  Initialize();
87 
89  }
Definition: SharedDefines.h:1863
void Initialize()
Definition: boss_curator.cpp:68
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:294

+ Here is the call graph for this function:

void boss_curator::boss_curatorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  if (!UpdateVictim())
109  return;
110 
111  //always decrease BerserkTimer
112  if (BerserkTimer <= diff)
113  {
114  //if evocate, then break evocate
115  if (Evocating)
116  {
117  if (me->HasAura(SPELL_EVOCATION))
119 
120  Evocating = false;
121  }
122 
123  //may not be correct SAY (generic hard enrage)
124  Talk(SAY_ENRAGE);
125 
128 
129  //don't know if he's supposed to do summon/evocate after hard enrage (probably not)
130  Enraged = true;
131  } else BerserkTimer -= diff;
132 
133  if (Evocating)
134  {
135  //not supposed to do anything while evocate
136  if (me->HasAura(SPELL_EVOCATION))
137  return;
138  else
139  Evocating = false;
140  }
141 
142  if (!Enraged)
143  {
144  if (AddTimer <= diff)
145  {
146  //Summon Astral Flare
147  Creature* AstralFlare = DoSpawnCreature(17096, float(rand32() % 37), float(rand32() % 37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
148  Unit* target = NULL;
149  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
150 
151  if (AstralFlare && target)
152  {
153  AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);
154  AstralFlare->AI()->AttackStart(target);
155  }
156 
157  //Reduce Mana by 10% of max health
158  if (int32 mana = me->GetMaxPower(POWER_MANA))
159  {
160  mana /= 10;
161  me->ModifyPower(POWER_MANA, -mana);
162 
163  //if this get's us below 10%, then we evocate (the 10th should be summoned now)
164  if (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA) < 10)
165  {
166  Talk(SAY_EVOCATE);
167  me->InterruptNonMeleeSpells(false);
169  Evocating = true;
170  //no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
171  return;
172  }
173  else
174  {
175  if (urand(0, 1) == 0)
176  {
177  Talk(SAY_SUMMON);
178  }
179  }
180  }
181 
182  AddTimer = 10000;
183  } else AddTimer -= diff;
184 
185  if (!HealthAbovePct(15))
186  {
187  Enraged = true;
189  Talk(SAY_ENRAGE);
190  }
191  }
192 
193  if (HatefulBoltTimer <= diff)
194  {
195  if (Enraged)
196  HatefulBoltTimer = 7000;
197  else
198  HatefulBoltTimer = 15000;
199 
200  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
201  DoCast(target, SPELL_HATEFUL_BOLT);
202  } else HatefulBoltTimer -= diff;
203 
205  }
int32 ModifyPower(Powers power, int32 val)
Definition: Unit.cpp:10285
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 HatefulBoltTimer
Definition: boss_curator.cpp:78
Definition: UnitAI.h:36
uint32 BerserkTimer
Definition: boss_curator.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_curator.cpp:33
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
bool Evocating
Definition: boss_curator.cpp:82
Definition: boss_curator.cpp:32
uint32 AddTimer
Definition: boss_curator.cpp:77
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_curator.cpp:42
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
int32_t int32
Definition: Define.h:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: boss_curator.cpp:43
Definition: boss_curator.cpp:34
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_curator.cpp:45
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: boss_curator.cpp:39
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: boss_curator.cpp:44
Definition: SharedDefines.h:248
bool Enraged
Definition: boss_curator.cpp:81

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_curator::boss_curatorAI::AddTimer
uint32 boss_curator::boss_curatorAI::BerserkTimer
bool boss_curator::boss_curatorAI::Enraged
bool boss_curator::boss_curatorAI::Evocating
uint32 boss_curator::boss_curatorAI::HatefulBoltTimer

The documentation for this struct was generated from the following file: