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boss_curator::boss_curatorAI Struct Reference

Public Member Functions

 boss_curatorAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 AddTimer
 
uint32 HatefulBoltTimer
 
uint32 BerserkTimer
 
bool Enraged
 
bool Evocating
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_curator::boss_curatorAI::boss_curatorAI ( Creature *  creature)
inline
63  : ScriptedAI(creature)
64  {
65  Initialize();
66  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_curator.cpp:68

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Member Function Documentation

void boss_curator::boss_curatorAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  Talk(SAY_AGGRO);
104  }
Definition: boss_curator.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_curator::boss_curatorAI::Initialize ( void  )
inline
69  {
70  AddTimer = 10000;
71  HatefulBoltTimer = 15000; //This time may be wrong
72  BerserkTimer = 720000; //12 minutes
73  Enraged = false;
74  Evocating = false;
75  }
uint32 HatefulBoltTimer
Definition: boss_curator.cpp:78
uint32 BerserkTimer
Definition: boss_curator.cpp:79
bool Evocating
Definition: boss_curator.cpp:82
uint32 AddTimer
Definition: boss_curator.cpp:77
bool Enraged
Definition: boss_curator.cpp:81

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void boss_curator::boss_curatorAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

97  {
98  Talk(SAY_DEATH);
99  }
Definition: boss_curator.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_curator::boss_curatorAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

92  {
93  Talk(SAY_KILL);
94  }
Definition: boss_curator.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_curator::boss_curatorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
86  Initialize();
87 
89  }
Definition: SharedDefines.h:1863
void Initialize()
Definition: boss_curator.cpp:68
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:294

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void boss_curator::boss_curatorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  if (!UpdateVictim())
109  return;
110 
111  //always decrease BerserkTimer
112  if (BerserkTimer <= diff)
113  {
114  //if evocate, then break evocate
115  if (Evocating)
116  {
117  if (me->HasAura(SPELL_EVOCATION))
119 
120  Evocating = false;
121  }
122 
123  //may not be correct SAY (generic hard enrage)
124  Talk(SAY_ENRAGE);
125 
128 
129  //don't know if he's supposed to do summon/evocate after hard enrage (probably not)
130  Enraged = true;
131  } else BerserkTimer -= diff;
132 
133  if (Evocating)
134  {
135  //not supposed to do anything while evocate
136  if (me->HasAura(SPELL_EVOCATION))
137  return;
138  else
139  Evocating = false;
140  }
141 
142  if (!Enraged)
143  {
144  if (AddTimer <= diff)
145  {
146  //Summon Astral Flare
147  Creature* AstralFlare = DoSpawnCreature(17096, float(rand32() % 37), float(rand32() % 37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
148  Unit* target = NULL;
149  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
150 
151  if (AstralFlare && target)
152  {
153  AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);
154  AstralFlare->AI()->AttackStart(target);
155  }
156 
157  //Reduce Mana by 10% of max health
158  if (int32 mana = me->GetMaxPower(POWER_MANA))
159  {
160  mana /= 10;
161  me->ModifyPower(POWER_MANA, -mana);
162 
163  //if this get's us below 10%, then we evocate (the 10th should be summoned now)
164  if (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA) < 10)
165  {
166  Talk(SAY_EVOCATE);
167  me->InterruptNonMeleeSpells(false);
169  Evocating = true;
170  //no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
171  return;
172  }
173  else
174  {
175  if (urand(0, 1) == 0)
176  {
177  Talk(SAY_SUMMON);
178  }
179  }
180  }
181 
182  AddTimer = 10000;
183  } else AddTimer -= diff;
184 
185  if (!HealthAbovePct(15))
186  {
187  Enraged = true;
189  Talk(SAY_ENRAGE);
190  }
191  }
192 
193  if (HatefulBoltTimer <= diff)
194  {
195  if (Enraged)
196  HatefulBoltTimer = 7000;
197  else
198  HatefulBoltTimer = 15000;
199 
200  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
201  DoCast(target, SPELL_HATEFUL_BOLT);
202  } else HatefulBoltTimer -= diff;
203 
205  }
int32 ModifyPower(Powers power, int32 val)
Definition: Unit.cpp:10285
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 HatefulBoltTimer
Definition: boss_curator.cpp:78
Definition: UnitAI.h:36
uint32 BerserkTimer
Definition: boss_curator.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_curator.cpp:33
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
bool Evocating
Definition: boss_curator.cpp:82
Definition: boss_curator.cpp:32
uint32 AddTimer
Definition: boss_curator.cpp:77
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_curator.cpp:42
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
int32_t int32
Definition: Define.h:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: boss_curator.cpp:43
Definition: boss_curator.cpp:34
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_curator.cpp:45
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: boss_curator.cpp:39
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: boss_curator.cpp:44
Definition: SharedDefines.h:248
bool Enraged
Definition: boss_curator.cpp:81

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Member Data Documentation

uint32 boss_curator::boss_curatorAI::AddTimer
uint32 boss_curator::boss_curatorAI::BerserkTimer
bool boss_curator::boss_curatorAI::Enraged
bool boss_curator::boss_curatorAI::Evocating
uint32 boss_curator::boss_curatorAI::HatefulBoltTimer

The documentation for this struct was generated from the following file: