#include <edit_scenario.hpp>
Public Member Functions | |
teditor_edit_scenario (std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time) | |
Public Member Functions inherited from gui2::tdialog | |
tdialog () | |
virtual | ~tdialog () |
bool | show (CVideo &video, const unsigned auto_close_time=0) |
Shows the window. More... | |
int | get_retval () const |
void | set_always_save_fields (const bool always_save_fields) |
void | set_restore (const bool restore) |
Static Public Member Functions | |
static bool | execute (std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time, CVideo &video) |
The execute function see tdialog for more information. More... | |
Private Member Functions | |
virtual const std::string & | window_id () const |
Inherited from tdialog, implemented by REGISTER_DIALOG. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from gui2::tdialog | |
tfield_bool * | register_bool (const std::string &id, const bool mandatory, const std::function< bool()> &callback_load_value=std::function< bool()>(), const std::function< void(const bool)> &callback_save_value=std::function< void(const bool)>(), const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) |
Creates a new boolean field. More... | |
tfield_bool * | register_bool (const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(twidget &)> &callback_change=std::function< void(twidget &)>()) |
Creates a new boolean field. More... | |
tfield_integer * | register_integer (const std::string &id, const bool mandatory, const std::function< int()> &callback_load_value=std::function< int()>(), const std::function< void(const int)> &callback_save_value=std::function< void(const int)>()) |
Creates a new integer field. More... | |
tfield_integer * | register_integer (const std::string &id, const bool mandatory, int &linked_variable) |
Creates a new integer field. More... | |
tfield_text * | register_text (const std::string &id, const bool mandatory, const std::function< std::string()> &callback_load_value=std::function< std::string()>(), const std::function< void(const std::string &)> &callback_save_value=std::function< void(const std::string &)>(), const bool capture_focus=false) |
Creates a new text field. More... | |
tfield_text * | register_text (const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false) |
Creates a new text field. More... | |
tfield_label * | register_label (const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false) |
Registers a new control as a label. More... | |
tfield_label * | register_image (const std::string &id, const bool mandatory, const std::string &filename) |
Registers a new control as image. More... | |
Definition at line 23 of file edit_scenario.hpp.
gui2::teditor_edit_scenario::teditor_edit_scenario | ( | std::string & | id, |
std::string & | name, | ||
std::string & | description, | ||
int & | turns, | ||
int & | experience_modifier, | ||
bool & | victory_when_enemies_defeated, | ||
bool & | random_start_time | ||
) |
Definition at line 49 of file edit_scenario.cpp.
Referenced by execute().
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inlinestatic |
The execute function see tdialog for more information.
Definition at line 35 of file edit_scenario.hpp.
References teditor_edit_scenario().
Referenced by editor::context_manager::edit_scenario_dialog().
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privatevirtual |
Inherited from tdialog, implemented by REGISTER_DIALOG.
Implements gui2::tdialog.