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edit_scenario.cpp
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1 /*
2  Copyright (C) 2010 - 2016 by Fabian Müller <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "gui/widgets/settings.hpp"
20 
21 namespace gui2
22 {
23 
24 /*WIKI
25  * @page = GUIWindowDefinitionWML
26  * @order = 2_edit_scenario
27  *
28  * == Edit scenario ==
29  *
30  * Dialog for editing gamemap scenarios.
31  *
32  * @begin{table}{dialog_widgets}
33  *
34  * title & & label & m &
35  * Dialog title label. $
36  *
37  * label & & text_box & m &
38  * Input field for the map label. $
39  *
40  * team_only_toggle & & toggle_button & m &
41  * Checkbox for whether to make the label visible to the player's team
42  * only or not. $
43  *
44  * @end{table}
45  */
46 
47 REGISTER_DIALOG(editor_edit_scenario)
48 
50  std::string& id,
51  std::string& name,
52  std::string& description,
53  int& turns,
54  int& experience_modifier,
55  bool& victory_when_enemies_defeated,
56  bool& random_start_time)
57 {
58  register_text("id", true, id, true);
59  register_text("name", true, name, true);
60  register_text("description", true, description, true);
61  register_integer("turns", true, turns);
62  register_integer("experience_modifier", true, experience_modifier);
63  register_bool("victory_when_enemies_defeated",
64  true,
65  victory_when_enemies_defeated);
66  register_bool("random_start_time", true, random_start_time);
67 }
68 }
REGISTER_DIALOG(label_settings)
STL namespace.
A class inherited from ttext_box that displays its input as stars.
Definition: field-fwd.hpp:23
This file contains the settings handling of the widget library.
GLuint const GLchar * name
Definition: glew.h:1782
bool random_start_time()