15 #ifndef GUI_DIALOGS_EDITOR_EDIT_SCENARIO_HPP_INCLUDED
16 #define GUI_DIALOGS_EDITOR_EDIT_SCENARIO_HPP_INCLUDED
30 int& experience_modifier,
31 bool& victory_when_enemies_defeated,
39 int& experience_modifier,
40 bool& victory_when_enemies_defeated,
41 bool& random_start_time,
49 victory_when_enemies_defeated,
50 random_start_time).show(video);
static bool execute(std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time, CVideo &video)
The execute function see tdialog for more information.
A class inherited from ttext_box that displays its input as stars.
Abstract base class for all dialogs.
GLuint const GLchar * name
virtual const std::string & window_id() const
Inherited from tdialog, implemented by REGISTER_DIALOG.
teditor_edit_scenario(std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time)
GLsizei const GLcharARB ** string