Storyscreen controller (implementation). More...
#include "global.hpp"
#include "storyscreen/controller.hpp"
#include "storyscreen/part.hpp"
#include "storyscreen/render.hpp"
#include "asserts.hpp"
#include "variable.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "intro.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "widgets/button.hpp"
Go to the source code of this file.
Namespaces | |
storyscreen | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Storyscreen controller (implementation).
Definition in file controller.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 40 of file controller.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 41 of file controller.cpp.
Referenced by storyscreen::controller::show().
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