Storyscreen controller (implementation). More...
#include "global.hpp"#include "storyscreen/controller.hpp"#include "storyscreen/part.hpp"#include "storyscreen/render.hpp"#include "asserts.hpp"#include "variable.hpp"#include "game_events/conditional_wml.hpp"#include "game_events/manager.hpp"#include "game_events/pump.hpp"#include "game_data.hpp"#include "gettext.hpp"#include "intro.hpp"#include "log.hpp"#include "resources.hpp"#include "widgets/button.hpp"
Go to the source code of this file.
Namespaces | |
| storyscreen | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Storyscreen controller (implementation).
Definition in file controller.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 40 of file controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 41 of file controller.cpp.
Referenced by storyscreen::controller::show().
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static |
1.8.8