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controller.cpp File Reference

Storyscreen controller (implementation). More...

#include "global.hpp"
#include "storyscreen/controller.hpp"
#include "storyscreen/part.hpp"
#include "storyscreen/render.hpp"
#include "asserts.hpp"
#include "variable.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "intro.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "widgets/button.hpp"
Include dependency graph for controller.cpp:

Go to the source code of this file.

Namespaces

 storyscreen
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Storyscreen controller (implementation).

Definition in file controller.cpp.

Macro Definition Documentation

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 40 of file controller.cpp.

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 41 of file controller.cpp.

Referenced by storyscreen::controller::show().

Variable Documentation

lg::log_domain log_engine("engine")
static