21 #ifndef EDITOR_EDITOR_COMMON_HPP_INCLUDED
22 #define EDITOR_EDITOR_COMMON_HPP_INCLUDED
28 #define DBG_ED LOG_STREAM_INDENT(debug, log_editor)
29 #define LOG_ED LOG_STREAM_INDENT(info, log_editor)
30 #define WRN_ED LOG_STREAM_INDENT(warn, log_editor)
31 #define ERR_ED LOG_STREAM_INDENT(err, log_editor)
32 #define SCOPE_ED log_scope2(log_editor, __func__)
58 class editor_controller;
61 class editor_mouse_handler;
editor_exception(const std::string &msg)
editor_logic_exception(const std::string &msg)
lg::log_domain log_editor
Encapsulates the map of the game.
Manage the empty-palette in the editor.
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Base class for all the errors encountered by the engine.
Standard logging facilities (interface).
GLsizei const GLcharARB ** string