15 #ifndef EDITOR_TOOLKIT_H_INCLUDED
16 #define EDITOR_TOOLKIT_H_INCLUDED
24 #include <boost/scoped_ptr.hpp>
const std::string id() const
The brush class represents a single brush – a set of relative locations around a "hotspot"...
Manage the empty-palette in the editor.
Game configuration data as global variables.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
A config object defines a single node in a WML file, with access to child nodes.
Class that keeps track of all the keys on the keyboard.
GLsizei const GLcharARB ** string