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editor::editor_display Class Reference

#include <editor_display.hpp>

Inheritance diagram for editor::editor_display:
Inheritance graph

Public Member Functions

 editor_display (const display_context *dc, CVideo &video, reports &reports_object, const config &theme_cfg, const config &level)
 
bool in_editor () const
 
void add_brush_loc (const map_location &hex)
 
void set_brush_locs (const std::set< map_location > &hexes)
 
void clear_brush_locs ()
 
void remove_brush_loc (const map_location &hex)
 
const editor_mapmap () const
 
void rebuild_terrain (const map_location &loc)
 
- Public Member Functions inherited from display
 display (const display_context *dc, CVideo &video, boost::weak_ptr< wb::manager > wb, reports &reports_object, const config &theme_cfg, const config &level, bool auto_join=true)
 
virtual ~display ()
 
bool show_everything () const
 
const gamemapget_map () const
 
const std::vector< team > & get_teams () const
 
size_t playing_team () const
 The playing team is the team whose turn it is. More...
 
bool team_valid () const
 
size_t viewing_team () const
 The viewing team is the team currently viewing the game. More...
 
int viewing_side () const
 
void set_team (size_t team, bool observe=false)
 Sets the team controlled by the player using the computer. More...
 
void set_playing_team (size_t team)
 set_playing_team sets the team whose turn it currently is More...
 
void clear_exclusive_draws ()
 Cancels all the exclusive draw requests. More...
 
const unit_mapget_units () const
 
bool add_exclusive_draw (const map_location &loc, unit &unit)
 Allows a unit to request to be the only one drawn in its hex. More...
 
std::string remove_exclusive_draw (const map_location &loc)
 Cancels an exclusive draw request. More...
 
void parse_team_overlays ()
 Check the overlay_map for proper team-specific overlays to be displayed/hidden. More...
 
void add_overlay (const map_location &loc, const std::string &image, const std::string &halo="", const std::string &team_name="", const std::string &item_id="", bool visible_under_fog=true)
 Functions to add and remove overlays from locations. More...
 
void remove_overlay (const map_location &loc)
 remove_overlay will remove all overlays on a tile. More...
 
void remove_single_overlay (const map_location &loc, const std::string &toDelete)
 remove_single_overlay will remove a single overlay from a tile More...
 
void reload_map ()
 Updates internals that cache map size. More...
 
void change_display_context (const display_context *dc)
 
const display_contextget_disp_context () const
 
virtual const tod_managerget_tod_man () const
 This is implemented properly in game_display. The display:: impl could be pure virtual here but we decide not to. More...
 
virtual const game_dataget_game_data () const
 
virtual game_lua_kernelget_lua_kernel () const
 TODO: display should not work as a filter context, this was only done for expedience so that the unit animation code can have a convenient and correct filter context readily available. a more correct solution is most likely to pass it a filter context from unit_animator when it needs to be matched. (it's not possible to store filter contexts with animations, because animations are cached across scenarios.) Note that after these lines which return nullptr, unit filters used in animations will not be able to make use of wml variables or lua scripting (but the latter was a bad idea anyways because it would be slow to constantly recompile the script.) More...
 
void reset_halo_manager ()
 
void reset_halo_manager (halo::manager &hm)
 
halo::managerget_halo_manager ()
 
void update_tod ()
 Add r,g,b from tod_manager to the map. More...
 
void adjust_color_overlay (int r, int g, int b)
 Add r,g,b to the colors for all images displayed on the map. More...
 
CVideovideo ()
 Gets the underlying screen object. More...
 
surfaceget_screen_surface ()
 return the screen surface or the surface used for map_screenshot. More...
 
virtual bool in_game () const
 
virtual const map_locationdisplayed_unit_hex () const
 Virtual functions shadowed in game_display. More...
 
virtual int playing_side () const
 
virtual const std::set
< std::string > & 
observers () const
 
int w () const
 the dimensions of the display. More...
 
int h () const
 height More...
 
const SDL_Rect & minimap_area () const
 
const SDL_Rect & palette_area () const
 
const SDL_Rect & unit_image_area () const
 
SDL_Rect screen_area () const
 
const SDL_Rect & max_map_area () const
 Returns the maximum area used for the map regardless to resolution and view size. More...
 
const SDL_Rect & map_area () const
 Returns the area used for the map. More...
 
const SDL_Rect & map_outside_area () const
 Returns the available area for a map, this may differ from the above. More...
 
bool outside_area (const SDL_Rect &area, const int x, const int y) const
 Check if the bbox of the hex at x,y has pixels outside the area rectangle. More...
 
int hex_width () const
 Function which returns the width of a hex in pixels, up to where the next hex starts. More...
 
int hex_size () const
 Function which returns the size of a hex in pixels (from top tip to bottom tip or left edge to right edge). More...
 
double get_zoom_factor () const
 Returns the current zoom factor. More...
 
const map_location hex_clicked_on (int x, int y) const
 given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corresponds to. More...
 
const map_location pixel_position_to_hex (int x, int y) const
 given x,y co-ordinates of a pixel on the map, will return the location of the hex that this pixel corresponds to. More...
 
map_location minimap_location_on (int x, int y)
 given x,y co-ordinates of the mouse, will return the location of the hex in the minimap that the mouse is currently over, or an invalid location if the mouse isn't over the minimap. More...
 
const map_locationselected_hex () const
 
const map_locationmouseover_hex () const
 
virtual void select_hex (map_location hex)
 
virtual void highlight_hex (map_location hex)
 
void invalidate_game_status ()
 Function to invalidate the game status displayed on the sidebar. More...
 
int get_location_x (const map_location &loc) const
 Functions to get the on-screen positions of hexes. More...
 
int get_location_y (const map_location &loc) const
 
const rect_of_hexes hexes_under_rect (const SDL_Rect &r) const
 Return the rectangular area of hexes overlapped by r (r is in screen coordinates) More...
 
const rect_of_hexes get_visible_hexes () const
 Returns the rectangular area of visible hexes. More...
 
bool shrouded (const map_location &loc) const
 Returns true if location (x,y) is covered in shroud. More...
 
bool fogged (const map_location &loc) const
 Returns true if location (x,y) is covered in fog. More...
 
void set_grid (const bool grid)
 Determines whether a grid should be overlayed on the game board. More...
 
bool get_draw_coordinates () const
 Getter for the x,y debug overlay on tiles. More...
 
void set_draw_coordinates (bool value)
 Setter for the x,y debug overlay on tiles. More...
 
bool get_draw_terrain_codes () const
 Getter for the terrain code debug overlay on tiles. More...
 
void set_draw_terrain_codes (bool value)
 Setter for the terrain code debug overlay on tiles. More...
 
bool screenshot (const std::string &filename, bool map_screenshot=false)
 Save a (map-)screenshot and return whether the operation succeeded. More...
 
void redraw_everything ()
 Invalidates entire screen, including all tiles and sidebar. More...
 
void add_redraw_observer (std::function< void(display &)> f)
 Adds a redraw observer, a function object to be called when redraw_everything is used. More...
 
void clear_redraw_observers ()
 Clear the redraw observers. More...
 
themeget_theme ()
 
std::shared_ptr< gui::buttonfind_action_button (const std::string &id)
 Retrieves a pointer to a theme UI button. More...
 
std::shared_ptr< gui::buttonfind_menu_button (const std::string &id)
 
std::shared_ptr< gui::zoom_sliderfind_slider (const std::string &id)
 
gui::button::TYPE string_to_button_type (std::string type)
 
void create_buttons ()
 
void layout_buttons ()
 
void render_buttons ()
 
void invalidate_theme ()
 
void refresh_report (std::string const &report_name, const config *new_cfg=nullptr)
 Redraws the specified report (if anything has changed). More...
 
void draw_minimap_units ()
 
void invalidate_all ()
 Function to invalidate all tiles. More...
 
bool invalidate (const map_location &loc)
 Function to invalidate a specific tile for redrawing. More...
 
bool invalidate (const std::set< map_location > &locs)
 
bool propagate_invalidation (const std::set< map_location > &locs)
 If this set is partially invalidated, invalidate all its hexes. More...
 
bool invalidate_locations_in_rect (const SDL_Rect &rect)
 invalidate all hexes under the rectangle rect (in screen coordinates) More...
 
bool invalidate_visible_locations_in_rect (const SDL_Rect &rect)
 
void invalidate_animations ()
 Function to invalidate animated terrains and units which may have changed. More...
 
void invalidate_animations_location (const map_location &loc)
 Per-location invalidation called by invalidate_animations() Extra game per-location invalidation (village ownership) More...
 
void set_mouseover_hex_overlay (const surface &image)
 mouseover_hex_overlay_ require a prerendered surface and is drawn underneath the mouse's location More...
 
void clear_mouseover_hex_overlay ()
 
terrain_builderget_builder ()
 
void flip ()
 
void update_display ()
 Copy the backbuffer to the framebuffer. More...
 
void rebuild_all ()
 Rebuild all dynamic terrain. More...
 
const theme::actionaction_pressed ()
 
const theme::menumenu_pressed ()
 
void enable_menu (const std::string &item, bool enable)
 Finds the menu which has a given item in it, and enables or disables it. More...
 
void set_diagnostic (const std::string &msg)
 
void set_turbo (const bool turbo)
 Set/Get whether 'turbo' mode is on. More...
 
double turbo_speed () const
 
void set_turbo_speed (const double speed)
 
void set_idle_anim (bool ison)
 control unit idle animations and their frequency More...
 
bool idle_anim () const
 
void set_idle_anim_rate (int rate)
 
double idle_anim_rate () const
 
void bounds_check_position ()
 
void bounds_check_position (int &xpos, int &ypos)
 
bool scroll (int xmov, int ymov, bool force=false)
 Scrolls the display by xmov,ymov pixels. More...
 
bool set_zoom (int amount, bool absolute=false)
 Zooms the display by the specified amount. More...
 
bool zoom_at_max () const
 
bool zoom_at_min () const
 
void set_default_zoom ()
 Sets the zoom amount to the default. More...
 
bool view_locked () const
 
void set_view_locked (bool value)
 Sets whether the map view is locked (e.g. More...
 
void scroll_to_tile (const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
 Scroll such that location loc is on-screen. More...
 
void scroll_to_tiles (map_location loc1, map_location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0, bool force=true)
 Scroll such that location loc1 is on-screen. More...
 
void scroll_to_tiles (const std::vector< map_location >::const_iterator &begin, const std::vector< map_location >::const_iterator &end, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool only_if_possible=false, double add_spacing=0.0, bool force=true)
 Scroll to fit as many locations on-screen as possible, starting with the first. More...
 
void scroll_to_tiles (const std::vector< map_location > &locs, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool only_if_possible=false, double add_spacing=0.0, bool force=true)
 Scroll to fit as many locations on-screen as possible, starting with the first. More...
 
events::generic_eventscroll_event () const
 Expose the event, so observers can be notified about map scrolling. More...
 
events::generic_eventcomplete_redraw_event ()
 
bool tile_fully_on_screen (const map_location &loc)
 Check if a tile is fully visible on screen. More...
 
bool tile_nearly_on_screen (const map_location &loc) const
 Checks if location loc or one of the adjacent tiles is visible on screen. More...
 
virtual void draw ()
 Draws invalidated items. More...
 
void draw (bool update)
 
void draw (bool update, bool force)
 
map_labelslabels ()
 
const map_labelslabels () const
 
void announce (const std::string &msg, const SDL_Color &color=font::GOOD_COLOR)
 Announce a message prominently. More...
 
void recalculate_minimap ()
 Schedule the minimap for recalculation. More...
 
void redraw_minimap ()
 Schedule the minimap to be redrawn. More...
 
virtual const time_of_dayget_time_of_day (const map_location &loc=map_location::null_location()) const
 
virtual bool has_time_area () const
 
void blindfold (bool flag)
 
bool is_blindfolded () const
 
void write (config &cfg) const
 
virtual void handle_event (const SDL_Event &)
 
virtual void handle_window_event (const SDL_Event &event)
 
void init_flags ()
 Init the flag list and the team colors used by ~TC. More...
 
void reinit_flags_for_side (size_t side)
 Rebuild the flag list (not team colors) for a single side. More...
 
void reset_reports (reports &reports_object)
 
void render_image (int x, int y, const display::tdrawing_layer drawing_layer, const map_location &loc, surface image, bool hreverse=false, bool greyscale=false, fixed_t alpha=ftofxp(1.0), Uint32 blendto=0, double blend_ratio=0, double submerged=0.0, bool vreverse=false)
 Draw an image at a certain location. More...
 
void draw_text_in_hex (const map_location &loc, const tdrawing_layer layer, const std::string &text, size_t font_size, SDL_Color color, double x_in_hex=0.5, double y_in_hex=0.5)
 Draw text on a hex. More...
 
void drawing_buffer_add (const tdrawing_layer layer, const map_location &loc, int x, int y, const surface &surf, const SDL_Rect &clip=SDL_Rect())
 Add an item to the drawing buffer. More...
 
void drawing_buffer_add (const tdrawing_layer layer, const map_location &loc, int x, int y, const std::vector< surface > &surf, const SDL_Rect &clip=SDL_Rect())
 
void add_arrow (arrow &)
 
void remove_arrow (arrow &)
 
void update_arrow (arrow &a)
 Called by arrow objects when they change. More...
 
void replace_overlay_map (overlay_map *overlays)
 
- Public Member Functions inherited from filter_context
virtual ~filter_context ()
 
- Public Member Functions inherited from events::sdl_handler
virtual void process_event ()
 
virtual void volatile_draw ()
 
virtual void volatile_undraw ()
 
virtual bool requires_event_focus (const SDL_Event *=nullptr) const
 
virtual void process_help_string (int, int)
 
virtual void process_tooltip_string (int, int)
 
virtual void join ()
 
virtual void join (context &c)
 
virtual void join_same (sdl_handler *parent)
 
virtual void leave ()
 
virtual void join_global ()
 
virtual void leave_global ()
 

Protected Member Functions

void pre_draw ()
 Called near the beginning of each draw() call. More...
 
image::TYPE get_image_type (const map_location &loc)
 The editor uses different rules for terrain highlighting (e.g. More...
 
void draw_hex (const map_location &loc)
 Redraws a single gamemap location. More...
 
const SDL_Rect & get_clip_rect ()
 Get the clipping rectangle for drawing. More...
 
void draw_sidebar ()
 Called near the end of a draw operation, derived classes can use this to render a specific sidebar. More...
 
- Protected Member Functions inherited from display
void clear_screen ()
 Clear the screen contents. More...
 
virtual void post_draw ()
 Called at the very end of each draw() call. More...
 
virtual void draw_invalidated ()
 Only called when there's actual redrawing to do. More...
 
virtual void post_commit ()
 Hook for actions to take right after draw() calls drawing_buffer_commit No action here by default. More...
 
virtual void draw_border (const map_location &loc, const int xpos, const int ypos)
 Draws the border tile overlay. More...
 
void draw_minimap ()
 
std::vector< surfaceget_terrain_images (const map_location &loc, const std::string &timeid, image::TYPE type, TERRAIN_TYPE terrain_type)
 
std::vector< surfaceget_fog_shroud_images (const map_location &loc, image::TYPE image_type)
 
void draw_image_for_report (surface &img, SDL_Rect &rect)
 
void scroll_to_xy (int screenxpos, int screenypos, SCROLL_TYPE scroll_type, bool force=true)
 
void fill_images_list (const std::string &prefix, std::vector< std::string > &images)
 
const std::stringget_variant (const std::vector< std::string > &variants, const map_location &loc) const
 
void drawing_buffer_commit ()
 Draws the drawing_buffer_ and clears it. More...
 
void drawing_buffer_clear ()
 Clears the drawing buffer. More...
 
void draw_all_panels ()
 redraw all panels associated with the map display More...
 
void draw_init ()
 Initiate a redraw. More...
 
void draw_wrap (bool update, bool force)
 
void process_reachmap_changes ()
 
- Protected Member Functions inherited from video2::draw_layering
 draw_layering (const bool auto_join=true)
 
virtual ~draw_layering ()
 
- Protected Member Functions inherited from events::sdl_handler
 sdl_handler (const bool auto_join=true)
 
virtual ~sdl_handler ()
 
virtual std::vector
< sdl_handler * > 
handler_members ()
 

Protected Attributes

std::set< map_locationbrush_locations_
 
- Protected Attributes inherited from display
const display_contextdc_
 
boost::scoped_ptr< halo::managerhalo_man_
 
boost::weak_ptr< wb::managerwb_
 
exclusive_unit_draw_requests_t exclusive_unit_draw_requests_
 map of hexes where only one unit should be drawn, the one identified by the associated id string More...
 
CVideoscreen_
 
size_t currentTeam_
 
bool dont_show_all_
 
std::map< surface, SDL_Rect > energy_bar_rects_
 
int xpos_
 
int ypos_
 
bool view_locked_
 
theme theme_
 
int zoom_
 
boost::scoped_ptr
< fake_unit_manager
fake_unit_man_
 
boost::scoped_ptr
< terrain_builder
builder_
 
surface minimap_
 
SDL_Rect minimap_location_
 
bool redrawMinimap_
 
bool redraw_background_
 
bool invalidateAll_
 
bool grid_
 
int diagnostic_label_
 
bool panelsDrawn_
 
double turbo_speed_
 
bool turbo_
 
bool invalidateGameStatus_
 
boost::scoped_ptr< map_labelsmap_labels_
 
reportsreports_object_
 
events::generic_event scroll_event_
 Event raised when the map is being scrolled. More...
 
events::generic_event complete_redraw_event_
 notify observers that the screen has been redrawn completely atm this is used for replay_controller to add replay controls to the standard theme More...
 
int nextDraw_
 Holds the tick count for when the next drawing event is scheduled. More...
 
std::map< std::string, SDL_Rect > reportRects_
 
std::map< std::string, surfacereportSurfaces_
 
std::map< std::string, configreports_
 
std::vector< std::shared_ptr
< gui::button > > 
menu_buttons_
 
std::vector< std::shared_ptr
< gui::button > > 
action_buttons_
 
std::vector< std::shared_ptr
< gui::zoom_slider > > 
sliders_
 
std::set< map_locationinvalidated_
 
std::set< map_locationprevious_invalidated_
 
surface mouseover_hex_overlay_
 
surface tod_hex_mask1
 
surface tod_hex_mask2
 
std::vector< std::stringfog_images_
 
std::vector< std::stringshroud_images_
 
map_location selectedHex_
 
map_location mouseoverHex_
 
CKey keys_
 
bool animate_map_
 Local cache for preferences::animate_map, since it is constantly queried. More...
 
bool animate_water_
 Local version of preferences::animate_water, used to detect when it's changed. More...
 
size_t activeTeam_
 
tdrawing_buffer drawing_buffer_
 
bool map_screenshot_
 Used to indicate to drawing functions that we are doing a map screenshot. More...
 
reach_map reach_map_
 
reach_map reach_map_old_
 
bool reach_map_changed_
 

Additional Inherited Members

- Public Types inherited from display
enum  SCROLL_TYPE { SCROLL, WARP, ONSCREEN, ONSCREEN_WARP }
 
enum  tdrawing_layer {
  LAYER_TERRAIN_BG, LAYER_GRID_TOP, LAYER_MOUSEOVER_OVERLAY, LAYER_FOOTSTEPS,
  LAYER_MOUSEOVER_TOP, LAYER_UNIT_FIRST, LAYER_UNIT_BG = LAYER_UNIT_FIRST+10, LAYER_UNIT_DEFAULT =LAYER_UNIT_FIRST+40,
  LAYER_TERRAIN_FG = LAYER_UNIT_FIRST+50, LAYER_GRID_BOTTOM, LAYER_UNIT_MOVE_DEFAULT =LAYER_UNIT_FIRST+60, LAYER_UNIT_FG = LAYER_UNIT_FIRST+80,
  LAYER_UNIT_MISSILE_DEFAULT = LAYER_UNIT_FIRST+90, LAYER_UNIT_LAST =LAYER_UNIT_FIRST+100, LAYER_REACHMAP, LAYER_MOUSEOVER_BOTTOM,
  LAYER_FOG_SHROUD, LAYER_ARROWS, LAYER_ACTIONS_NUMBERING, LAYER_SELECTED_HEX,
  LAYER_ATTACK_INDICATOR, LAYER_UNIT_BAR, LAYER_MOVE_INFO, LAYER_LINGER_OVERLAY,
  LAYER_BORDER, LAYER_LAST_LAYER
}
 The layers to render something on. More...
 
- Static Public Member Functions inherited from display
static displayget_singleton ()
 Returns the display object if a display object exists. More...
 
static Uint32 rgb (Uint8 red, Uint8 green, Uint8 blue)
 
static Uint8 red (Uint32 color)
 
static Uint8 green (Uint32 color)
 
static Uint8 blue (Uint32 color)
 
static Uint32 max_rgb (Uint32 first, Uint32 second)
 
static void sunset (const size_t delay=0)
 Debug function to toggle the "sunset" mode. More...
 
static void toggle_benchmark ()
 Toggle to continuously redraw the screen. More...
 
static void toggle_debug_foreground ()
 Toggle to debug foreground terrain. More...
 
- Protected Types inherited from display
enum  TERRAIN_TYPE { BACKGROUND, FOREGROUND }
 
typedef std::map< map_location,
std::string
exclusive_unit_draw_requests_t
 
typedef std::list< tblittdrawing_buffer
 
typedef std::map< map_location,
unsigned int
reach_map
 
typedef std::multimap
< map_location, overlay
overlay_map
 
- Static Protected Attributes inherited from display
static int last_zoom_ = SmallZoom
 
static displaysingleton_ = nullptr
 

Detailed Description

Definition at line 25 of file editor_display.hpp.

Constructor & Destructor Documentation

editor::editor_display::editor_display ( const display_context dc,
CVideo video,
reports reports_object,
const config theme_cfg,
const config level 
)

Definition at line 57 of file editor_display.cpp.

References display::clear_screen().

Member Function Documentation

void editor::editor_display::add_brush_loc ( const map_location hex)

Definition at line 66 of file editor_display.cpp.

References brush_locations_, and display::invalidate().

void editor::editor_display::clear_brush_locs ( )

Definition at line 79 of file editor_display.cpp.

References brush_locations_, and display::invalidate().

void editor::editor_display::draw_hex ( const map_location loc)
protectedvirtual
void editor::editor_display::draw_sidebar ( )
protectedvirtual

Called near the end of a draw operation, derived classes can use this to render a specific sidebar.

Very similar to post_commit.

Reimplemented from display.

Definition at line 144 of file editor_display.cpp.

References config::add_child(), display::dc_, display::get_map(), gamemap::get_terrain_editor_string(), int(), lexical_cast(), display::mouseoverHex_, display::refresh_report(), and display_context::teams().

const SDL_Rect & editor::editor_display::get_clip_rect ( )
protectedvirtual

Get the clipping rectangle for drawing.

Virtual since the editor might use a slightly different approach.

Reimplemented from display.

Definition at line 139 of file editor_display.cpp.

References display::map_outside_area().

image::TYPE editor::editor_display::get_image_type ( const map_location loc)
protectedvirtual

The editor uses different rules for terrain highlighting (e.g.

selections)

Reimplemented from display.

Definition at line 99 of file editor_display.cpp.

References image::BRIGHTENED, map(), and image::TOD_COLORED.

bool editor::editor_display::in_editor ( ) const
inlinevirtual

Reimplemented from display.

Definition at line 32 of file editor_display.hpp.

const editor_map& editor::editor_display::map ( ) const
inline
void editor::editor_display::pre_draw ( )
protectedvirtual

Called near the beginning of each draw() call.

Derived classes can use this to add extra actions before redrawing invalidated hexes takes place. No action here by default.

Reimplemented from display.

Definition at line 95 of file editor_display.cpp.

void editor::editor_display::rebuild_terrain ( const map_location loc)

Definition at line 91 of file editor_display.cpp.

References display::builder_.

Referenced by editor::context_manager::refresh_after_action().

void editor::editor_display::remove_brush_loc ( const map_location hex)

Definition at line 85 of file editor_display.cpp.

References brush_locations_, and display::invalidate().

void editor::editor_display::set_brush_locs ( const std::set< map_location > &  hexes)

Member Data Documentation

std::set<map_location> editor::editor_display::brush_locations_
protected

The documentation for this class was generated from the following files: