

Go to the source code of this file.
Classes | |
| class | game_logic::ai_function_symbol_table |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| game_logic | |
1.8.8