The Battle for Wesnoth  1.13.4+dev
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function_table.hpp File Reference
#include "formula/function.hpp"
#include <set>
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Classes

class  game_logic::ai_function_symbol_table
 

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 game_logic