#include "global.hpp"#include "game_config.hpp"#include "color_range.hpp"#include "config.hpp"#include "gettext.hpp"#include "log.hpp"#include "util.hpp"#include "version.hpp"#include "wesconfig.h"#include "serialization/string_utils.hpp"
Go to the source code of this file.
Namespaces | |
| game_config | |
| Game configuration data as global variables. | |
| game_config::colors | |
| game_config::images | |
| game_config::sounds | |
| game_config::sounds::status | |
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
| void | game_config::load_config (const config &v) |
| void | game_config::add_color_info (const config &v) |
| const color_range & | game_config::color_info (const std::string &name) |
| const std::vector< Uint32 > & | game_config::tc_info (const std::string &name) |
| Uint32 | game_config::red_to_green (int val, bool for_text=true) |
| Return a color corresponding to the value val red for val=0 to green for val=100, passing by yellow. More... | |
| Uint32 | game_config::blue_to_white (int val, bool for_text) |
| std::string | game_config::get_default_title_string () |
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 31 of file game_config.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 33 of file game_config.cpp.
Referenced by game_config::add_color_info(), game_config::load_config(), and game_config::tc_info().
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 32 of file game_config.cpp.
Referenced by game_config::add_color_info().
|
static |
1.8.8