The structure that tracks WML event handlers. More...
#include "global.hpp"#include "handlers.hpp"#include "manager.hpp"#include "manager_impl.hpp"#include "menu_item.hpp"#include "pump.hpp"#include "formula/string_utils.hpp"#include "game_data.hpp"#include "log.hpp"#include "reports.hpp"#include "scripting/game_lua_kernel.hpp"#include "serialization/string_utils.hpp"#include "soundsource.hpp"#include "util.hpp"#include <boost/unordered_map.hpp>#include <iostream>
Go to the source code of this file.
Namespaces | |
| game_events | |
| Domain specific events. | |
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_event_handler ("event_handler") |
The structure that tracks WML event handlers.
(Typically, handlers are defined by [event] tags.)
Definition in file handlers.cpp.
| #define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 47 of file handlers.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 42 of file handlers.cpp.
Referenced by game_events::event_handler::handle_event().
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 43 of file handlers.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 44 of file handlers.cpp.
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1.8.8