The structure that tracks WML event handlers. More...
#include "global.hpp"
#include "handlers.hpp"
#include "manager.hpp"
#include "manager_impl.hpp"
#include "menu_item.hpp"
#include "pump.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "reports.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "serialization/string_utils.hpp"
#include "soundsource.hpp"
#include "util.hpp"
#include <boost/unordered_map.hpp>
#include <iostream>
Go to the source code of this file.
Namespaces | |
game_events | |
Domain specific events. | |
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_event_handler ("event_handler") |
The structure that tracks WML event handlers.
(Typically, handlers are defined by [event] tags.)
Definition in file handlers.cpp.
#define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 47 of file handlers.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 42 of file handlers.cpp.
Referenced by game_events::event_handler::handle_event().
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 43 of file handlers.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 44 of file handlers.cpp.
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