21 #ifndef HOTKEY_HANDLER_MP_HPP_INCL_
22 #define HOTKEY_HANDLER_MP_HPP_INCL_
hotkey_handler(playmp_controller &, saved_game &)
Stores all information related to functions that can be bound to hotkeys.
An extension of play_controller::hotkey_handler, which has support for SP wesnoth features like white...
playmp_controller & playmp_controller_
virtual bool can_execute_command(const hotkey::hotkey_command &command, int index=-1) const
Check if a command can be executed.
virtual void start_network()
virtual void stop_network()