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game_initialization
lobby_reload_request_exception.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2015 - 2016 by Chris Beck <
[email protected]
>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef LOBBY_RELOAD_REQUEST_EXCEPTION_HPP_INCLUDED
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#define LOBBY_RELOAD_REQUEST_EXCEPTION_HPP_INCLUDED
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#include <exception>
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#include <string>
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namespace
mp
{
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struct
lobby_reload_request_exception
:
game::error
{
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lobby_reload_request_exception
() :
game
::
error
(
"Lobby requested to reload the game config and launch again"
) {}
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};
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}
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#endif
mp::lobby_reload_request_exception
Definition:
lobby_reload_request_exception.hpp:22
game
Definition:
exceptions.hpp:20
mp
This module controls the multiplayer lobby.
Definition:
lobby_reload_request_exception.hpp:20
game::error::error
error()
Definition:
exceptions.hpp:31
game::error
Base class for all the errors encountered by the engine.
Definition:
exceptions.hpp:27
mp::lobby_reload_request_exception::lobby_reload_request_exception
lobby_reload_request_exception()
Definition:
lobby_reload_request_exception.hpp:23
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