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mouse_action_map_label.hpp
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1 /*
2  Copyright (C) 2008 - 2016 by Fabian Mueller <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #ifndef EDITOR_MOUSE_ACTION_MAP_LABEL_HPP
16 #define EDITOR_MOUSE_ACTION_MAP_LABEL_HPP
17 
18 #include "mouse_action.hpp"
20 #include "map/label.hpp"
21 
22 class CKey;
23 
24 namespace editor {
25 
26 /**
27  * Set map label action.
28  */
30 {
31 public:
33  : mouse_action(palette, key), click_(false), clicked_on_(), last_draged_()
34  {
35  }
36 
37  editor_action* click_left(editor_display& disp, int x, int y);
38 
39  /**
40  * Drag operation. A click should have occurred earlier. Defaults to no action.
41  */
42  editor_action* drag_left(editor_display& disp, int x, int y, bool& partial, editor_action* last_undo);
43 
44  /**
45  * Left click displays a dialog that is used for entering the label string.
46  */
47  editor_action* up_left(editor_display& disp, int x, int y);
48 
49  editor_action* click_right(editor_display& disp, int x, int y);
50 
51  /**
52  * Right click erases the label under the mouse.
53  */
54  editor_action* up_right(editor_display& disp, int x, int y);
55 
56  virtual void set_mouse_overlay(editor_display& disp);
57 
58 private:
59  bool click_;
62 };
63 
64 } //end namespace editor
65 
66 #endif
editor_action * up_left(editor_display &disp, int x, int y)
Left click displays a dialog that is used for entering the label string.
GLint GLint GLint GLint GLint GLint y
Definition: glew.h:1220
mouse_action_map_label(const CKey &key, empty_palette &palette)
editor_action * click_right(editor_display &disp, int x, int y)
A click, possibly the beginning of a drag.
editor_action * drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
Manage the empty-palette in the editor.
Definition: action.cpp:28
Encapsulates the map of the game.
Definition: location.hpp:38
editor_action * up_right(editor_display &disp, int x, int y)
Right click erases the label under the mouse.
virtual void set_mouse_overlay(editor_display &disp)
Set the mouse overlay for this action.
Base class for all editor actions.
Definition: action_base.hpp:41
GLint GLint GLint GLint GLint x
Definition: glew.h:1220
editor_action * click_left(editor_display &disp, int x, int y)
A click, possibly the beginning of a drag.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
Class that keeps track of all the keys on the keyboard.
Definition: key.hpp:27
std::vector< Uint32 > palette(color_range cr)
Creates a reference color palette from a color range.