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mouse_action_unit.hpp
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1 /*
2  Copyright (C) 2008 - 2016 by Fabian Mueller <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #ifndef EDITOR_MOUSE_ACTION_UNIT_HPP
16 #define EDITOR_MOUSE_ACTION_UNIT_HPP
17 
20 
21 class CKey;
22 
23 namespace editor {
24 
25 /**
26  * Unit placement action class
27  */
29 {
30 public:
32  : mouse_action(palette, key)
33  , click_(false)
34  , start_hex_()
35  , unit_palette_(palette)
36  {
37  }
38 
39  bool has_context_menu() const {
40  return true;
41  }
42 
43  void move(editor_display& disp, const map_location& hex);
44 
45  /**
46  * TODO
47  */
48  editor_action* click_left(editor_display& disp, int x, int y);
49 
50  /**
51  * TODO
52  */
53  editor_action* up_left(editor_display& disp, int x, int y);
54 
55  editor_action* drag_left(editor_display& disp, int x, int y, bool& partial, editor_action* last_undo);
56 
57  /**
58  * Drag end replaces the unit when clicked left, or adjusts
59  * the facing when clicked right.
60  */
61  editor_action* drag_end_left(editor_display& disp, int x, int y);
62 
63  editor_action* click_right(editor_display& /*disp*/, int /*x*/, int /*y*/) {
64  return nullptr;
65  }
66 
67  virtual void set_mouse_overlay(editor_display& disp);
68  void set_unit_mouse_overlay(editor_display& disp, const unit_type& u);
69 
70 private:
71  bool click_;
72 
75 };
76 
77 
78 } //end namespace editor
79 
80 #endif
virtual void set_mouse_overlay(editor_display &disp)
Set the mouse overlay for this action.
editor_action * drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
void set_unit_mouse_overlay(editor_display &disp, const unit_type &u)
GLint GLint GLint GLint GLint GLint y
Definition: glew.h:1220
void move(editor_display &disp, const map_location &hex)
Mouse move (not a drag).
editor_action * click_right(editor_display &, int, int)
A click, possibly the beginning of a drag.
editor_action * click_left(editor_display &disp, int x, int y)
TODO.
Manage the empty-palette in the editor.
Definition: action.cpp:28
editor_action * up_left(editor_display &disp, int x, int y)
TODO.
Encapsulates the map of the game.
Definition: location.hpp:38
Unit placement action class.
editor_action * drag_end_left(editor_display &disp, int x, int y)
Drag end replaces the unit when clicked left, or adjusts the facing when clicked right.
Palette where the terrain to be drawn can be selected.
Base class for all editor actions.
Definition: action_base.hpp:41
GLint GLint GLint GLint GLint x
Definition: glew.h:1220
mouse_action_unit(const CKey &key, unit_palette &palette)
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
Class that keeps track of all the keys on the keyboard.
Definition: key.hpp:27
std::vector< Uint32 > palette(color_range cr)
Creates a reference color palette from a color range.