14 #ifndef MP_GAME_UTILS_HPP_INCLUDED
15 #define MP_GAME_UTILS_HPP_INCLUDED
config initial_level_config(saved_game &state)
void level_to_gamestate(const config &level, saved_game &state)
GLint GLenum GLsizei GLint GLsizei const GLvoid * data
This module controls the multiplayer lobby.
void check_response(bool res, const config &data)
A config object defines a single node in a WML file, with access to child nodes.