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mp_game_utils.hpp
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1 /*
2  Copyright (C) 2013 - 2016 by Andrius Silinskas <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #ifndef MP_GAME_UTILS_HPP_INCLUDED
15 #define MP_GAME_UTILS_HPP_INCLUDED
16 
17 #include "mp_game_settings.hpp"
18 
19 class config;
20 class saved_game;
21 
22 namespace mp {
23 
25 
26 void level_to_gamestate(const config& level, saved_game& state);
27 
28 void check_response(bool res, const config& data);
29 
30 } // end namespace mp
31 
32 #endif
33 
GLint level
Definition: glew.h:1220
config initial_level_config(saved_game &state)
void level_to_gamestate(const config &level, saved_game &state)
GLint GLenum GLsizei GLint GLsizei const GLvoid * data
Definition: glew.h:1347
This module controls the multiplayer lobby.
void check_response(bool res, const config &data)
GLuint res
Definition: glew.h:9258
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:83