-file mapgen.hpp More...
#include "commandline_options.hpp"
#include "mp_game_settings.hpp"
#include "connect_engine.hpp"
#include "multiplayer_ui.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
This module controls the multiplayer lobby. | |
Functions | |
void | mp::run_lobby_loop (CVideo &video, mp::ui &ui) |
void | mp::start_local_game (CVideo &video, const config &game_config, saved_game &state) |
Starts a multiplayer game in single-user mode. More... | |
void | mp::start_local_game_commandline (CVideo &video, const config &game_config, saved_game &state, const commandline_options &cmdline_opts) |
Starts a multiplayer game in single-user mode. More... | |
void | mp::start_client (CVideo &video, const config &game_config, saved_game &state, const std::string &host) |
Starts a multiplayer game in client mode. More... | |
mp::ui::result | mp::goto_mp_connect (CVideo &video, ng::connect_engine &engine, const config &game_config, twesnothd_connection *wesnothd_connection, const std::string &game_name) |
Opens mp::connect screen and sets game state according to the changes made. More... | |
mp::ui::result | mp::goto_mp_wait (CVideo &video, saved_game &state, const config &game_config, twesnothd_connection *wesnothd_connection, bool observe) |
Opens mp::wait screen and sets game state according to the changes made. More... | |
Variables | |
const size_t | mp::max_login_size = 20 |
-file mapgen.hpp
-file map.hpp -file multiplayer_client.hpp -file multiplayer_connect.hpp
Definition in file multiplayer.hpp.