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multiplayer_connect.cpp File Reference

Prepare to join a multiplayer-game. More...

#include "multiplayer_connect.hpp"
#include "ai/configuration.hpp"
#include "dialogs.hpp"
#include "display_chat_manager.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mp_ui_alerts.hpp"
#include "scripting/plugins/context.hpp"
#include "wml_separators.hpp"
#include "utils/functional.hpp"
Include dependency graph for multiplayer_connect.cpp:

Go to the source code of this file.

Namespaces

 mp
 This module controls the multiplayer lobby.
 

Macros

#define DBG_MP   LOG_STREAM(debug, log_mp_connect)
 
#define LOG_MP   LOG_STREAM(info, log_mp_connect)
 

Functions

std::vector< std::stringmp::controller_options_names (const std::vector< ng::controller_option > &controller_options)
 
static std::string mp::get_income_string (int income)
 

Variables

static lg::log_domain log_mp_connect ("mp/connect")
 

Detailed Description

Prepare to join a multiplayer-game.

Definition in file multiplayer_connect.cpp.

Macro Definition Documentation

#define DBG_MP   LOG_STREAM(debug, log_mp_connect)
#define LOG_MP   LOG_STREAM(info, log_mp_connect)

Definition at line 36 of file multiplayer_connect.cpp.

Variable Documentation

lg::log_domain log_mp_connect("mp/connect")
static