Prepare to join a multiplayer-game. More...
#include "multiplayer_connect.hpp"#include "ai/configuration.hpp"#include "dialogs.hpp"#include "display_chat_manager.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "log.hpp"#include "map/map.hpp"#include "mp_ui_alerts.hpp"#include "scripting/plugins/context.hpp"#include "wml_separators.hpp"#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
| mp | |
| This module controls the multiplayer lobby. | |
Macros | |
| #define | DBG_MP LOG_STREAM(debug, log_mp_connect) |
| #define | LOG_MP LOG_STREAM(info, log_mp_connect) |
Functions | |
| std::vector< std::string > | mp::controller_options_names (const std::vector< ng::controller_option > &controller_options) |
| static std::string | mp::get_income_string (int income) |
Variables | |
| static lg::log_domain | log_mp_connect ("mp/connect") |
Prepare to join a multiplayer-game.
Definition in file multiplayer_connect.cpp.
| #define DBG_MP LOG_STREAM(debug, log_mp_connect) |
Definition at line 35 of file multiplayer_connect.cpp.
Referenced by mp::connect::connect(), mp::connect::hide_children(), mp::connect::process_network_data(), mp::connect::side::side(), and mp::connect::update_playerlist_state().
| #define LOG_MP LOG_STREAM(info, log_mp_connect) |
Definition at line 36 of file multiplayer_connect.cpp.
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static |
1.8.8