Prepare to join a multiplayer-game. More...
#include "multiplayer_connect.hpp"
#include "ai/configuration.hpp"
#include "dialogs.hpp"
#include "display_chat_manager.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mp_ui_alerts.hpp"
#include "scripting/plugins/context.hpp"
#include "wml_separators.hpp"
#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
This module controls the multiplayer lobby. | |
Macros | |
#define | DBG_MP LOG_STREAM(debug, log_mp_connect) |
#define | LOG_MP LOG_STREAM(info, log_mp_connect) |
Functions | |
std::vector< std::string > | mp::controller_options_names (const std::vector< ng::controller_option > &controller_options) |
static std::string | mp::get_income_string (int income) |
Variables | |
static lg::log_domain | log_mp_connect ("mp/connect") |
Prepare to join a multiplayer-game.
Definition in file multiplayer_connect.cpp.
#define DBG_MP LOG_STREAM(debug, log_mp_connect) |
Definition at line 35 of file multiplayer_connect.cpp.
Referenced by mp::connect::connect(), mp::connect::hide_children(), mp::connect::process_network_data(), mp::connect::side::side(), and mp::connect::update_playerlist_state().
#define LOG_MP LOG_STREAM(info, log_mp_connect) |
Definition at line 36 of file multiplayer_connect.cpp.
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static |