15 #ifndef PLAYER_HPP_INCLUDED
16 #define PLAYER_HPP_INCLUDED
38 const size_t max_messages=4,
const size_t time_period=10,
39 const bool sp=
false,
const bool moderator=
false);
void mark_available(const int game_id=0, const std::string &location="")
const std::string & name() const
const bool selective_ping_
player(const std::string &n, simple_wml::node &cfg, bool registered, const size_t max_messages=4, const size_t time_period=10, const bool sp=false, const bool moderator=false)
bool selective_ping() const
Encapsulates the map of the game.
void mark_registered(bool registered=true)
void set_moderator(bool moderator)
unsigned int messages_since_flood_start_
bool is_moderator() const
bool is_message_flooding()
void set_status(STATUS status)
const game * get_game() const
const simple_wml::node * config_address() const
GLsizei const GLcharARB ** string