#include <boost/iostreams/filter/gzip.hpp>#include "savegame.hpp"#include "save_index.hpp"#include "carryover.hpp"#include "config_assign.hpp"#include "format_time_summary.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_display.hpp"#include "game_end_exceptions.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "gui/dialogs/game_load.hpp"#include "gui/dialogs/game_save.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/campaign_difficulty.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/settings.hpp"#include "gui/widgets/window.hpp"#include "log.hpp"#include "map/map.hpp"#include "map/label.hpp"#include "persist_manager.hpp"#include "replay.hpp"#include "resources.hpp"#include "serialization/binary_or_text.hpp"#include "serialization/parser.hpp"#include "statistics.hpp"#include "units/id.hpp"#include "version.hpp"
Go to the source code of this file.
Namespaces | |
| savegame | |
Macros | |
| #define | LOG_SAVE LOG_STREAM(info, log_engine) |
| #define | ERR_SAVE LOG_STREAM(err, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Functions | |
| bool | savegame::save_game_exists (const std::string &name, compression::format compressed) |
| Returns true if there is already a savegame with that name. More... | |
| void | savegame::clean_saves (const std::string &label) |
| Delete all autosaves of a certain scenario. More... | |
| static void | savegame::convert_old_saves_1_11_0 (config &cfg) |
| static void | savegame::convert_old_saves_1_13_0 (config &cfg) |
| static void | savegame::convert_old_saves_1_13_1 (config &cfg) |
| void | savegame::convert_old_saves (config &cfg) |
| converts saves from older versions of wesnoth More... | |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| #define ERR_SAVE LOG_STREAM(err, log_engine) |
Definition at line 53 of file savegame.cpp.
Referenced by savegame::savegame::save_game().
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 56 of file savegame.cpp.
Referenced by savegame::convert_old_saves(), and savegame::convert_old_saves_1_11_0().
| #define LOG_SAVE LOG_STREAM(info, log_engine) |
Definition at line 52 of file savegame.cpp.
Referenced by savegame::clean_saves(), savegame::savegame::save_game(), and savegame::savegame::write_game_to_disk().
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1.8.8