#include <boost/iostreams/filter/gzip.hpp>
#include "savegame.hpp"
#include "save_index.hpp"
#include "carryover.hpp"
#include "config_assign.hpp"
#include "format_time_summary.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_display.hpp"
#include "game_end_exceptions.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/game_load.hpp"
#include "gui/dialogs/game_save.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map/label.hpp"
#include "persist_manager.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "serialization/binary_or_text.hpp"
#include "serialization/parser.hpp"
#include "statistics.hpp"
#include "units/id.hpp"
#include "version.hpp"
Go to the source code of this file.
Namespaces | |
savegame | |
Macros | |
#define | LOG_SAVE LOG_STREAM(info, log_engine) |
#define | ERR_SAVE LOG_STREAM(err, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Functions | |
bool | savegame::save_game_exists (const std::string &name, compression::format compressed) |
Returns true if there is already a savegame with that name. More... | |
void | savegame::clean_saves (const std::string &label) |
Delete all autosaves of a certain scenario. More... | |
static void | savegame::convert_old_saves_1_11_0 (config &cfg) |
static void | savegame::convert_old_saves_1_13_0 (config &cfg) |
static void | savegame::convert_old_saves_1_13_1 (config &cfg) |
void | savegame::convert_old_saves (config &cfg) |
converts saves from older versions of wesnoth More... | |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_enginerefac ("enginerefac") |
#define ERR_SAVE LOG_STREAM(err, log_engine) |
Definition at line 53 of file savegame.cpp.
Referenced by savegame::savegame::save_game().
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 56 of file savegame.cpp.
Referenced by savegame::convert_old_saves(), and savegame::convert_old_saves_1_11_0().
#define LOG_SAVE LOG_STREAM(info, log_engine) |
Definition at line 52 of file savegame.cpp.
Referenced by savegame::clean_saves(), savegame::savegame::save_game(), and savegame::savegame::write_game_to_disk().
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