Routines to manage units. More...
#include "units/unit.hpp"
#include "global.hpp"
#include "display_context.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_data.hpp"
#include "game_config.hpp"
#include "game_errors.hpp"
#include "game_events/manager.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "utils/make_enum.hpp"
#include "map/map.hpp"
#include "random_new.hpp"
#include "resources.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "synced_context.hpp"
#include "side_filter.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "units/abilities.hpp"
#include "units/animation.hpp"
#include "units/animation_component.hpp"
#include "units/filter.hpp"
#include "units/formula_manager.hpp"
#include "units/id.hpp"
#include "units/map.hpp"
#include "variable.hpp"
#include "utils/functional.hpp"
#include <boost/intrusive_ptr.hpp>
#include <boost/function_output_iterator.hpp>
#include <boost/range/begin.hpp>
#include <boost/range/end.hpp>
#include <boost/range/algorithm.hpp>
#include <cassert>
#include <cstdlib>
#include <exception>
#include <iterator>
#include <new>
#include <ostream>
#include <SDL_video.h>
Go to the source code of this file.
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struct | ptr_vector_pushback |
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t_translation | |
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#define | DBG_UT LOG_STREAM(debug, log_unit) |
#define | LOG_UT LOG_STREAM(info, log_unit) |
#define | WRN_UT LOG_STREAM(warn, log_unit) |
#define | ERR_UT LOG_STREAM(err, log_unit) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | WRN_CF LOG_STREAM(warn, log_config) |
#define | ERR_CONFIG LOG_STREAM(err, log_config) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Functions | |
void | intrusive_ptr_add_ref (const unit *u) |
Intrusive Pointer interface. More... | |
void | intrusive_ptr_release (const unit *u) |
static const unit_type & | get_unit_type (const std::string &type_id) |
Converts a string ID to a unit_type. More... | |
static unit_race::GENDER | generate_gender (const unit_type &type, bool random_gender) |
static unit_race::GENDER | generate_gender (const unit_type &u_type, const config &cfg) |
static SDL_Color | hp_color_ (int hitpoints, int max_hitpoints) |
bool | mod_duration_match (const std::string &mod_dur, const std::string &goal_dur) |
Determines if mod_dur "matches" goal_dur. More... | |
std::string | get_checksum (const unit &u) |
Gets a checksum for a unit. More... | |
Variables | |
static lg::log_domain | log_unit ("unit") |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_enginerefac ("enginerefac") |
Routines to manage units.
Definition in file unit.cpp.
#define DBG_UT LOG_STREAM(debug, log_unit) |
Definition at line 77 of file unit.cpp.
Referenced by get_checksum(), unit::invisible(), and unit_movement_resetter::~unit_movement_resetter().
#define ERR_CONFIG LOG_STREAM(err, log_config) |
#define ERR_NG LOG_STREAM(err, log_engine) |
#define ERR_UT LOG_STREAM(err, log_unit) |
Definition at line 80 of file unit.cpp.
Referenced by unit::~unit().
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
#define LOG_UT LOG_STREAM(info, log_unit) |
Definition at line 78 of file unit.cpp.
Referenced by unit::apply_builtin_effect(), unit::generate_traits(), intrusive_ptr_add_ref(), and intrusive_ptr_release().
#define WRN_CF LOG_STREAM(warn, log_config) |
#define WRN_UT LOG_STREAM(warn, log_unit) |
Definition at line 79 of file unit.cpp.
Referenced by unit::advances_to_translated(), unit::apply_builtin_effect(), unit::clone(), and unit::parse_upkeep().
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Definition at line 208 of file unit.cpp.
References unit_type::genders(), random_new::generator, and random_new::rng::get_random_int().
Referenced by generate_gender().
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Definition at line 225 of file unit.cpp.
References generate_gender(), and string_gender().
std::string get_checksum | ( | const unit & | u | ) |
Gets a checksum for a unit.
In MP games the descriptions are locally generated and might differ, so it should be possible to discard them. Not sure whether replays suffer the same problem.
u | the unit |
Definition at line 2511 of file unit.cpp.
References config::add_child(), config::child_range(), DBG_UT, config::hash(), i, config::recursive_clear_value(), and unit::write().
Referenced by replay::add_unit_checksum().
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Converts a string ID to a unit_type.
Throws a game_error exception if the string does not correspond to a type.
Definition at line 196 of file unit.cpp.
References unit_type::check_id(), error(), unit_type_data::find(), i, and unit_types.
Referenced by game_logic::ai_function_symbol_table::ai_function_symbol_table(), and unit::expire_modifications().
Definition at line 1028 of file unit.cpp.
Referenced by unit::hp_color().
Intrusive Pointer interface.
Definition at line 164 of file unit.cpp.
References unit::id(), LOG_UT, unit::ref_count(), unit::ref_count_, and unit::underlying_id().
Definition at line 180 of file unit.cpp.
References unit::id(), LOG_UT, unit::ref_count(), unit::ref_count_, and unit::underlying_id().
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Determines if mod_dur "matches" goal_dur.
If goal_dur is not empty, they match if they are equal. If goal_dur is empty, they match if mod_dur is neither empty nor "forever". Helper function for expire_modifications().
Definition at line 1164 of file unit.cpp.
Referenced by unit::expire_modifications().
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