#include "filesystem.hpp"
#include "saved_game.hpp"
#include "show_dialog.hpp"
#include "serialization/compression.hpp"
Go to the source code of this file.
Classes | |
class | savegame::loadgame |
The class for loading a savefile. More... | |
class | savegame::savegame |
The base class for all savegame stuff. More... | |
class | savegame::ingame_savegame |
Class for "normal" midgame saves. More... | |
class | savegame::replay_savegame |
Class for replay saves (either manually or automatically). More... | |
class | savegame::autosave_savegame |
Class for autosaves. More... | |
class | savegame::oos_savegame |
class | savegame::scenariostart_savegame |
Class for start-of-scenario saves. More... | |
Namespaces | |
savegame | |
Functions | |
void | savegame::convert_old_saves (config &cfg) |
converts saves from older versions of wesnoth More... | |
bool | savegame::save_game_exists (const std::string &name, compression::format compressed) |
Returns true if there is already a savegame with that name. More... | |
void | savegame::clean_saves (const std::string &label) |
Delete all autosaves of a certain scenario. More... | |