#include "filesystem.hpp"#include "saved_game.hpp"#include "show_dialog.hpp"#include "serialization/compression.hpp"

Go to the source code of this file.
Classes | |
| class | savegame::loadgame |
| The class for loading a savefile. More... | |
| class | savegame::savegame |
| The base class for all savegame stuff. More... | |
| class | savegame::ingame_savegame |
| Class for "normal" midgame saves. More... | |
| class | savegame::replay_savegame |
| Class for replay saves (either manually or automatically). More... | |
| class | savegame::autosave_savegame |
| Class for autosaves. More... | |
| class | savegame::oos_savegame |
| class | savegame::scenariostart_savegame |
| Class for start-of-scenario saves. More... | |
Namespaces | |
| savegame | |
Functions | |
| void | savegame::convert_old_saves (config &cfg) |
| converts saves from older versions of wesnoth More... | |
| bool | savegame::save_game_exists (const std::string &name, compression::format compressed) |
| Returns true if there is already a savegame with that name. More... | |
| void | savegame::clean_saves (const std::string &label) |
| Delete all autosaves of a certain scenario. More... | |
1.8.8