15 #ifndef SINGLEPLAYER_HPP_INCLUDED
16 #define SINGLEPLAYER_HPP_INCLUDED
29 saved_game& state,
bool local_players_only =
true);
32 saved_game& state,
bool local_players_only =
true);
std::string jump_to(const unsigned pos)
bool enter_connect_mode(CVideo &video, const config &game_config, saved_game &state, bool local_players_only)
bool enter_create_mode(CVideo &video, const config &game_config, saved_game &state, jump_to_campaign_info jump_to_campaign, bool local_players_only)
bool enter_configure_mode(CVideo &video, const config &game_config, saved_game &state, bool local_players_only)
Game configuration data as global variables.
A config object defines a single node in a WML file, with access to child nodes.