#include <SDL_gpu_OpenGL_1_BASE.h>
Public Attributes | |
| SDL_Color | last_color |
| Uint8 | last_use_texturing |
| unsigned int | last_shape |
| Uint8 | last_use_blending |
| GPU_BlendMode | last_blend_mode |
| GPU_Rect | last_viewport |
| GPU_Camera | last_camera |
| Uint8 | last_camera_inverted |
| GPU_Image * | last_image |
| GPU_Target * | last_target |
| float * | blit_buffer |
| unsigned short | blit_buffer_num_vertices |
| unsigned short | blit_buffer_max_num_vertices |
| unsigned short * | index_buffer |
| unsigned int | index_buffer_num_vertices |
| unsigned int | index_buffer_max_num_vertices |
Definition at line 39 of file SDL_gpu_OpenGL_1_BASE.h.
| float* ContextData_OpenGL_1_BASE::blit_buffer |
Definition at line 52 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned short ContextData_OpenGL_1_BASE::blit_buffer_max_num_vertices |
Definition at line 54 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned short ContextData_OpenGL_1_BASE::blit_buffer_num_vertices |
Definition at line 53 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned short* ContextData_OpenGL_1_BASE::index_buffer |
Definition at line 55 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned int ContextData_OpenGL_1_BASE::index_buffer_max_num_vertices |
Definition at line 57 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned int ContextData_OpenGL_1_BASE::index_buffer_num_vertices |
Definition at line 56 of file SDL_gpu_OpenGL_1_BASE.h.
| GPU_BlendMode ContextData_OpenGL_1_BASE::last_blend_mode |
Definition at line 45 of file SDL_gpu_OpenGL_1_BASE.h.
| GPU_Camera ContextData_OpenGL_1_BASE::last_camera |
Definition at line 47 of file SDL_gpu_OpenGL_1_BASE.h.
| Uint8 ContextData_OpenGL_1_BASE::last_camera_inverted |
Definition at line 48 of file SDL_gpu_OpenGL_1_BASE.h.
| SDL_Color ContextData_OpenGL_1_BASE::last_color |
Definition at line 41 of file SDL_gpu_OpenGL_1_BASE.h.
| GPU_Image* ContextData_OpenGL_1_BASE::last_image |
Definition at line 50 of file SDL_gpu_OpenGL_1_BASE.h.
| unsigned int ContextData_OpenGL_1_BASE::last_shape |
Definition at line 43 of file SDL_gpu_OpenGL_1_BASE.h.
| GPU_Target* ContextData_OpenGL_1_BASE::last_target |
Definition at line 51 of file SDL_gpu_OpenGL_1_BASE.h.
| Uint8 ContextData_OpenGL_1_BASE::last_use_blending |
Definition at line 44 of file SDL_gpu_OpenGL_1_BASE.h.
| Uint8 ContextData_OpenGL_1_BASE::last_use_texturing |
Definition at line 42 of file SDL_gpu_OpenGL_1_BASE.h.
| GPU_Rect ContextData_OpenGL_1_BASE::last_viewport |
Definition at line 46 of file SDL_gpu_OpenGL_1_BASE.h.
1.8.8