10 #ifndef EIGEN_ANGLEAXIS_H
11 #define EIGEN_ANGLEAXIS_H
42 template<
typename _Scalar>
struct traits<AngleAxis<_Scalar> >
44 typedef _Scalar Scalar;
48 template<
typename _Scalar>
49 class AngleAxis :
public RotationBase<AngleAxis<_Scalar>,3>
51 typedef RotationBase<AngleAxis<_Scalar>,3> Base;
55 using Base::operator*;
78 template<
typename Derived>
83 template<
typename Derived>
115 template<
class QuatDerived>
117 template<
typename Derived>
120 template<
typename Derived>
129 template<
typename NewScalarType>
130 inline typename internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type
cast()
const
131 {
return typename internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type(*
this); }
134 template<
typename OtherScalarType>
137 m_axis = other.axis().template cast<Scalar>();
138 m_angle =
Scalar(other.angle());
148 {
return m_axis.isApprox(other.m_axis, prec) && internal::isApprox(m_angle,other.m_angle, prec); }
164 template<
typename Scalar>
165 template<
typename QuatDerived>
181 m_axis = q.
vec() / sqrt(n2);
188 template<
typename Scalar>
189 template<
typename Derived>
200 template<
typename Scalar>
201 template<
typename Derived>
209 template<
typename Scalar>
216 Vector3 sin_axis = sin(m_angle) * m_axis;
221 tmp = cos1_axis.x() * m_axis.y();
222 res.coeffRef(0,1) = tmp - sin_axis.z();
223 res.coeffRef(1,0) = tmp + sin_axis.z();
225 tmp = cos1_axis.x() * m_axis.z();
226 res.coeffRef(0,2) = tmp + sin_axis.y();
227 res.coeffRef(2,0) = tmp - sin_axis.y();
229 tmp = cos1_axis.y() * m_axis.z();
230 res.coeffRef(1,2) = tmp - sin_axis.x();
231 res.coeffRef(2,1) = tmp + sin_axis.x();
233 res.
diagonal() = (cos1_axis.cwiseProduct(m_axis)).array() + c;
240 #endif // EIGEN_ANGLEAXIS_H
AngleAxis()
Definition: AngleAxis.h:72
Scalar angle() const
Definition: AngleAxis.h:87
AngleAxis inverse() const
Definition: AngleAxis.h:112
AngleAxis(const MatrixBase< Derived > &m)
Definition: AngleAxis.h:84
Holds information about the various numeric (i.e. scalar) types allowed by Eigen. ...
Definition: NumTraits.h:88
Matrix3 toRotationMatrix(void) const
Definition: AngleAxis.h:211
AngleAxis(const Scalar &angle, const MatrixBase< Derived > &axis)
Definition: AngleAxis.h:79
AngleAxis< double > AngleAxisd
Definition: AngleAxis.h:156
AngleAxis< float > AngleAxisf
Definition: AngleAxis.h:153
AngleAxis(const QuaternionBase< QuatDerived > &q)
Definition: AngleAxis.h:81
Scalar & angle()
Definition: AngleAxis.h:89
DiagonalReturnType diagonal()
Definition: Diagonal.h:168
QuaternionType operator*(const AngleAxis &other) const
Definition: AngleAxis.h:100
Vector3 & axis()
Definition: AngleAxis.h:97
Base class for quaternion expressions.
Definition: ForwardDeclarations.h:233
bool isApprox(const AngleAxis &other, const typename NumTraits< Scalar >::Real &prec=NumTraits< Scalar >::dummy_precision()) const
Definition: AngleAxis.h:147
internal::cast_return_type< AngleAxis, AngleAxis< NewScalarType > >::type cast() const
Definition: AngleAxis.h:130
const Vector3 & axis() const
Definition: AngleAxis.h:92
The quaternion class used to represent 3D orientations and rotations.
Definition: ForwardDeclarations.h:263
_Scalar Scalar
Definition: AngleAxis.h:59
Scalar w() const
Definition: Quaternion.h:66
The matrix class, also used for vectors and row-vectors.
Definition: Matrix.h:127
AngleAxis(const AngleAxis< OtherScalarType > &other)
Definition: AngleAxis.h:135
Base class for all dense matrices, vectors, and expressions.
Definition: MatrixBase.h:48
Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.
Definition: ForwardDeclarations.h:235
const VectorBlock< const Coefficients, 3 > vec() const
Definition: Quaternion.h:78