Package | mx.effects |
Class | public class Glow |
Inheritance | Glow ![]() ![]() ![]() ![]() |
The Glow effect uses the Flash GlowFilter class as part of its implementation. For more information, see the flash.filters.GlowFilter class. If you apply a Glow effect to a component, you cannot apply a GlowFilter or a second Glow effect to the component.
MXML SyntaxThe <mx:Glow>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Glow id="ID" alphaFrom="val" alphaTo="val" blurXFrom="val" blurXTo="val" blurYFrom="val" blurYTo="val" color="themeColor of the application" inner="false|true" knockout="false|true" strength="2" />
See also
Property | Defined By | ||
---|---|---|---|
alphaFrom : Number
Starting transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
alphaTo : Number
Ending transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
blurXFrom : Number
The starting amount of horizontal blur. | Glow | ||
blurXTo : Number
The ending amount of horizontal blur. | Glow | ||
blurYFrom : Number
The starting amount of vertical blur. | Glow | ||
blurYTo : Number
The ending amount of vertical blur. | Glow | ||
![]() | className : String [read-only]
The name of the effect class, such as "Fade". | Effect | |
color : uint = 0xFFFFFFFF
The color of the glow. | Glow | ||
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | duration : Number
Duration of the effect in milliseconds. | Effect | |
![]() | easingFunction : Function = null
The easing function for the animation. | TweenEffect | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
inner : Boolean
Specifies whether the glow is an inner glow. | Glow | ||
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
knockout : Boolean
Specifies whether the object has a knockout effect. | Glow | ||
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
strength : Number
The strength of the imprint or spread. | Glow | ||
![]() | suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | |
![]() | target : Object
The UIComponent object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of UIComponent objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Method | Defined By | ||
---|---|---|---|
Constructor. | Glow | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
Dispatches an event into the event flow. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property that is changed by this effect. | Effect | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Removes a listener from the EventDispatcher object. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
alphaFrom | property |
public var alphaFrom:Number
Starting transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
alphaTo | property |
public var alphaTo:Number
Ending transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
blurXFrom | property |
public var blurXFrom:Number
The starting amount of horizontal blur. Valid values are from 0.0 to 255.0.
blurXTo | property |
public var blurXTo:Number
The ending amount of horizontal blur. Valid values are from 0.0 to 255.0.
blurYFrom | property |
public var blurYFrom:Number
The starting amount of vertical blur. Valid values are from 0.0 to 255.0.
blurYTo | property |
public var blurYTo:Number
The ending amount of vertical blur. Valid values are from 0.0 to 255.0.
color | property |
public var color:uint = 0xFFFFFFFF
The color of the glow.
The default value is the value of the themeColor
style
property of the application.
inner | property |
public var inner:Boolean
Specifies whether the glow is an inner glow.
A value of true
indicates an inner glow within
the outer edges of the object.
The default value is false
, to specify
an outer glow around the outer edges of the object.
The default value is false.
knockout | property |
public var knockout:Boolean
Specifies whether the object has a knockout effect.
A value of true
makes the object's fill color transparent
to reveal the background color of the underlying object.
The default value is false
to specify no knockout effect.
The default value is false.
strength | property |
public var strength:Number
The strength of the imprint or spread.
The higher the value, the more color is imprinted and the stronger the
contrast between the glow and the background.
Valid values are from 0
to 255
.
The default value is 2.
Glow | () | Constructor |
public function Glow(target:Object = null)
Constructor.
Parameterstarget:Object (default = null ) — The Object to animate with this effect.
|
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Glow effect. --> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Glow id="glowImage" duration="1000" alphaFrom="1.0" alphaTo="0.3" blurXFrom="0.0" blurXTo="50.0" blurYFrom="0.0" blurYTo="50.0" color="0x00FF00"/> <mx:Glow id="unglowImage" duration="1000" alphaFrom="0.3" alphaTo="1.0" blurXFrom="50.0" blurXTo="0.0" blurYFrom="50.0" blurYTo="0.0" color="0x0000FF"/> <mx:Panel title="Glow Effect Example" width="75%" height="75%" paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10"> <mx:Text width="100%" color="blue" text="Click and hold the mouse on the image to see glowImage effect. Release the mouse to see unglowImage effect."/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{glowImage}" mouseUpEffect="{unglowImage}"/> </mx:Panel> </mx:Application>