Package | mx.effects |
Interface | public interface IEffect extends IAbstractEffect , IEventDispatcher |
Implementors | Effect |
See also
Property | Defined By | ||
---|---|---|---|
className : String [read-only]
The name of the effect class, such as "Fade". | IEffect | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | IEffect | ||
duration : Number
Duration of the effect in milliseconds. | IEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | IEffect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | IEffect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | IEffect | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | IEffect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | IEffect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | IEffect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | IEffect | ||
target : Object
The UIComponent object to which this effect is applied. | IEffect | ||
targets : Array
An Array of UIComponent objects that are targets for the effect. | IEffect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | IEffect |
Method | Defined By | ||
---|---|---|---|
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | IEventDispatcher | |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | IEffect | ||
Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change
effect is run.
| IEffect | ||
Captures the current values of the relevant properties
on the effect's targets. | IEffect | ||
Creates a single effect instance and initializes it. | IEffect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | IEffect | ||
Removes event listeners from an instance
and removes it from the list of instances. | IEffect | ||
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Dispatches an event into the event flow. | IEventDispatcher | |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | IEffect | ||
Returns an Array of Strings, where each String is the name
of a property that is changed by this effect. | IEffect | ||
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | IEventDispatcher | |
Pauses the effect until you call the resume() method. | IEffect | ||
Begins playing the effect. | IEffect | ||
![]() |
Removes a listener from the EventDispatcher object. | IEventDispatcher | |
Resumes the effect after it has been paused
by a call to the pause() method. | IEffect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | IEffect | ||
Stops the effect, leaving the effect targets in their current state. | IEffect | ||
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | IEventDispatcher |
className | property |
className:String
[read-only]
The name of the effect class, such as "Fade"
.
This is a short, or unqualified, class name
that does not include the package name.
If you need the qualified name, use the
getQualifiedClassName()
method
in the flash.utils package.
public function get className():String
customFilter | property |
customFilter:mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Target filtering is only performed if you call the
captureStartValues()
method before playing the effect.
Flex automatically calls the captureStartValues()
method
when the effect is part of a transition.
Use the filter
property for simple filtering.
If the customFilter
property is non-null,
the filter
property is ignored.
The default value is null.
public function get customFilter():mx.effects:EffectTargetFilter
public function set customFilter(value:mx.effects:EffectTargetFilter):void
See also
duration | property |
duration:Number
Duration of the effect in milliseconds.
In a Parallel or Sequence effect, the duration
property sets the duration of each effect.
For example, if a Sequence effect has its duration
property set to 3000, each effect in the Sequence takes 3000 ms
to play.
For a repeated effect, the duration
property
specifies the duration of a single instance of the effect.
Therefore, if an effect has a duration
property
set to 2000, and a repeatCount
property set to 3,
the effect takes a total of 6000 ms (6 seconds) to play.
The default value is 500.
public function get duration():Number
public function set duration(value:Number):void
effectTargetHost | property |
effectTargetHost:mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.
public function get effectTargetHost():mx.effects:IEffectTargetHost
public function set effectTargetHost(value:mx.effects:IEffectTargetHost):void
filter | property |
filter:String
Specifies an algorithm for filtering targets for an effect.
A value of null
specifies no filtering.
Target filtering is only performed if you call the
captureStartValues()
method before playing the effect.
Flex automatically calls the captureStartValues()
method
when the effect is part of a transition, or part of a data effect
for a list-based control.
Use this property for simple filtering.
Use the customFilter
property for more complex filtering.
If the customFilter
property has a non-null value,
this property is ignored.
You can use the following values for the filter
property:
"add"
plays the effect on any targets
that are added as a child to a container."addItem"
plays the effect
on the item renderer for any list items added to a List
or TileList control."hide"
plays the effect on any targets
whose visible property changed from true
to
false
."move"
plays the effect on any targets
that changed their x
or y
properties."remove"
plays the effect on any targets
that are removed as a child of a container."removeItem"
plays the effect
on the item renderer for any list items removed from a List
or TileList control."replacedItem"
plays the effect
on the item renderer for any list items replaced in a List
or TileList control by a new item."replacementItem"
plays the effect
on the item renderer for any list items added to a List
or TileList control that replaces an existing item."resize"
plays the effect
on any targets that changed their width
or height
properties."show"
plays the effect
on any targets whose visible property changed
from false
to true
.""
specifies no filtering. The default value is null.
public function get filter():String
public function set filter(value:String):void
hideFocusRing | property |
hideFocusRing:Boolean
Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, you must add functionality to it to hide the focus ring.
Set this property to true
to hide the focus ring during the effect.
For subclasses of Effect, the default value is false
.
For subclasses of MaskEffect, the default value is true
.
public function get hideFocusRing():Boolean
public function set hideFocusRing(value:Boolean):void
isPlaying | property |
isPlaying:Boolean
[read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
public function get isPlaying():Boolean
perElementOffset | property |
perElementOffset:Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect.
This value is added to the value
of the startDelay
property.
public function get perElementOffset():Number
public function set perElementOffset(value:Number):void
relevantProperties | property |
relevantProperties:Array
An Array of property names to use when performing filtering. This property is used internally and should not be set by effect users.
The default value is equal to the Array returned by
the getAffectedProperties()
method.
public function get relevantProperties():Array
public function set relevantProperties(value:Array):void
relevantStyles | property |
relevantStyles:Array
An Array of style names to use when performing filtering. This property is used internally and should not be set by effect users.
The default value is equal to the Array returned by
the getAffectedProperties()
method.
public function get relevantStyles():Array
public function set relevantStyles(value:Array):void
target | property |
target:Object
The UIComponent object to which this effect is applied.
When an effect is triggered by an effect trigger,
the target
property is automatically set to be
the object that triggers the effect.
public function get target():Object
public function set target(value:Object):void
targets | property |
targets:Array
An Array of UIComponent objects that are targets for the effect.
When the effect is playing, it performs the effect on each target
in parallel.
Setting the target
property replaces all objects
in this Array.
When the targets
property is set, the target
property returns the first item in this Array.
public function get targets():Array
public function set targets(value:Array):void
triggerEvent | property |
triggerEvent:Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null
if the effect is not being
played by the EffectManager.
public function get triggerEvent():Event
public function set triggerEvent(value:Event):void
captureEndValues | () | method |
public function captureEndValues():void
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Flex automatically calls the captureEndValues()
method
when the effect is part of a data change effect.
captureMoreStartValues | () | method |
public function captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties of an additional set of targets
This function is used by Flex when a data change effect is run.
Parameters
targets:Array — Array of targets for which values will be captured
|
captureStartValues | () | method |
public function captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets.
Flex automatically calls the captureStartValues()
method when the effect is part of a transition.
Use this function when you want the effect to figure out the start and end values of the effect. The proper usage of this function is to use it in the following steps:
captureStartValues()
method.
The effect captures the starting effect values.play()
method.
The effect captures the end values.
This function populates the
EffectInstance.propertyChanges
property
for each effect instance created by this effect.
Effect developers can use the propertyChanges
property
to retrieve the start and end values for their effect.createInstance | () | method |
public function createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it.
Use this method instead of the play()
method
to manipulate the effect instance properties
before the effect instance plays.
The effect instance is created with the type
specified in the instanceClass
property.
It is then initialized using the initInstance()
method.
If the instance was created by the EffectManager
(when the effect is triggered by an effect trigger),
the effect is further initialized by a call to the
EffectInstance.initEffect()
method.
Calling the createInstance()
method
does not play the effect.
You must call the startEffect()
method
on the returned effect instance.
This function is automatically called by the
Effect.play()
method.
Parameters
target:Object (default = null ) — Object to animate with this effect.
|
IEffectInstance — The effect instance object for the effect.
|
createInstances | () | method |
public function createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the
createInstance()
method on each target.
Parameters
targets:Array (default = null ) — Array of objects to animate with this effect.
|
Array — Array of effect instance objects, one per target,
for the effect.
|
deleteInstance | () | method |
public function deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance and removes it from the list of instances.
Parameters
instance:IEffectInstance |
end | () | method |
public function end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
Calling this method invokes the EffectInstance.end()
method.
The effect instance dispatches an effectEnd
event
when you call this method as part of ending the effect.
If you pass an effect instance as an argument, just that instance is interrupted. If no argument is passed in, all effect instances currently spawned from the effect are interrupted.
Parameters
effectInstance:IEffectInstance (default = null ) — EffectInstance to terminate.
|
See also
getAffectedProperties | () | method |
public function getAffectedProperties():Array
Returns an Array of Strings, where each String is the name
of a property that is changed by this effect.
For example, the Move effect returns an Array that contains
"x"
and "y"
.
Every subclass of Effect must implement this method. The method is used by the EffectManager to ensure that no two effects are trying to animate the same property of the same object at the same time.
ReturnsArray — An Array of Strings specifying the names of the
properties modified by this effect.
|
pause | () | method |
public function pause():void
Pauses the effect until you call the resume()
method.
play | () | method |
public function play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
You typically call the end()
method
before you call the play()
method
to ensure that any previous instance of the effect
has ended before you start a new one.
All subclasses must implement this method.
Parameters
targets:Array (default = null ) — Array of target objects on which to play this effect.
If this parameter is specified, then the effect's targets
property is not used.
| |
playReversedFromEnd:Boolean (default = false ) — If true ,
play the effect backwards.
|
Array — Array of EffectInstance objects, one per target,
for the effect.
|
resume | () | method |
public function resume():void
Resumes the effect after it has been paused
by a call to the pause()
method.
reverse | () | method |
public function reverse():void
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
stop | () | method |
public function stop():void
Stops the effect, leaving the effect targets in their current state.
Unlike a call to the pause()
method,
you cannot call the resume()
method after calling
the stop()
method.
However, you can call the play()
method to restart the effect.
The effect instance dispatches an effectEnd
event
when you call this method as part of ending the effect.
For mask effects, the mask is not removed automatically when the effect is stopped. Running further mask effects on the same target(s) without first removing the mask may produce unexpected results.