torque Torque Game Engine Documentation
TGE Version 1.5.2

SceneObjectRef Class Reference

#include <sceneObject.h>


Detailed Description

Reference to a scene object.

Note:
There are two indiscretions here. First is the name, which refers rather blatantly to the container bin system. A hygiene issue. Next is the user defined U32, which is added solely for the zoning system. This should properly be split up into two structures, for the disparate purposes, especially since it's not nice to force the container bin to use 20 bytes structures when it could get away with a 16 byte version.


Data Fields

SceneObjectobject
SceneObjectRefnextInBin
SceneObjectRefprevInBin
SceneObjectRefnextInObj
U32 zone


Field Documentation




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