_StringTable | A global table for the hashing and tracking of strings |
_StringTable::Node | This is internal to the _StringTable class |
AbstractClassRep | Core functionality for class manipulation |
AbstractClassRep::Field | |
AbstractPolyList | A polygon filtering interface |
ActionMap | Map raw inputs to a variety of actions |
ActionMap::BreakEntry | |
ActionMap::DeviceMap | Used to represent a devices |
ActionMap::Node | |
AdjustHeightAction | |
AIClient | |
AIConnection | |
AIPlayer | |
AISpecialNode | |
AIWheeledVehicle | |
AllocatedTexture | |
AmbientAudioManager | The AmbientAudioManager manages varying the properties of audio emitters based on the player's position |
AngAxisF | |
AsciiData | |
AsciiData::KeyData | |
AssignDecl | |
AssignExprNode | |
AssignOpExprNode | |
AudioBuffer | |
AudioDescription | |
AudioEmitter | |
AudioEnvironment | |
AudioProfile | |
AudioSampleEnvironment | |
AudioStreamSource | |
AudioStreamSourceFactory | |
Auth2Certificate | Formerly contained a certificate, showing that something was valid |
AuthInfo | Formerly contained data indicating whether a user is valid |
BadWordFilter | |
BadWordFilter::FilterTable | |
BanList | Helper class to keep track of bans |
BanList::BanInfo | |
BaseMaterialInfo | |
BinaryExprNode | A binary mathematical expression (ie, left op right) |
BitMatrix | A matrix of bits |
BitRender | Functions for rendering to 1bpp bitmaps |
BitSet32 | A convenience class to manipulate a set of bits |
BitStream | |
BitTables | |
BitVector | Manage a vector of bits of arbitrary size |
BitVectorW | - See also:
- BitVector
|
Blender | This MODULE contains class Blender |
Box3D | Clone of Box3F, using 3D types |
Box3F | Bounding Box |
BoxBrush | |
BoxConvex | |
BreakStmtNode | |
Brush | |
BrushAdjustHeightAction | |
BSPNode | |
BVPT< Tstoreobj > | |
BVQuadTree | A bit vector quad tree, used to track flags for the terrain |
Camera | Implements a basic camera object |
Camera::StateDelta | |
CameraData | |
CameraFX | |
CameraFXManager | |
CameraQuery | |
CameraScopeQuery | |
CameraShake | |
CameraSpline | |
CameraSpline::Knot | |
CameraSpline::TimeMap | |
ChunkCornerPoint | |
ChunkEdge | |
ChunkedTextureHandle | |
ChunkedTextureManager | |
ChunkedTextureObject | |
Chunker< T > | |
ChunkFile | |
ChunkScanEdge | |
ClearEmptyAction | |
ClearModifiedAction | |
ClippedPolyList | - See also:
- AbstractPolyList
|
ClippedPolyList::Poly | |
ClippedPolyList::Vertex | |
Cloud | |
CodeBlock | Core TorqueScript code management class |
Collision | |
CollisionList | |
CollisionState | |
CollisionStateList | |
CollisionTest | Helper class for collision detection |
CollisionWorkingList | |
CollisionWorkingList::RLink | |
CollisionWorkingList::WLink | |
Color | |
ColorF | |
ColorI | |
CommaCatExprNode | |
Compiler::CompilerFloatTable | |
Compiler::CompilerFloatTable::Entry | |
Compiler::CompilerIdentTable | |
Compiler::CompilerIdentTable::Entry | |
Compiler::CompilerStringTable | |
Compiler::CompilerStringTable::Entry | |
ConcreteClassRep< T > | Helper class for AbstractClassRep |
ConcretePolyList | A concrete, renderable PolyList |
ConcretePolyList::Poly | |
ConditionalExprNode | |
ConnectedAcceptEvent | Triggered when we accept a new connection |
ConnectedNotifyEvent | Notify simulation of state of a connection |
ConnectedReceiveEvent | Triggered when we receive data from a connected entity |
ConnectionProtocol | The base class for Torque's networking protocol |
ConnectionStringTable | Maintain a table of strings which are shared across the network |
ConnectionStringTable::Entry | |
ConsoleBaseType | |
ConsoleConstructor | This is the backend for the ConsoleMethod()/ConsoleFunction() macros |
ConsoleEvent | Represents a line of console input |
ConsoleLogEntry | Represents an entry in the log |
ConsoleLogger | A class designed to be used as a console consumer and log the data it receives to a file |
ConsoleObject | Interface class to the console |
Compiler::ConsoleParser | List of parsers for the compiler |
ConstantNode | |
ConstructorSimpleMesh | |
ConstructorSimpleMesh::primitive | |
Container | |
Container::CallbackInfo | |
Container::Link | |
ContinueStmtNode | |
Convex | |
ConvexBrush | |
ConvexBrush::TexInfo | |
ConvexFeature | |
ConvexFeature::Edge | |
ConvexFeature::Face | |
CreatorTree | |
CreatorTree::Node | |
D3DDevice | |
DataChunker | Implements a chunked data allocater |
DataChunker::DataBlock | Block of allocated memory |
DbgFileView | |
DbgFileView::FileLine | |
Debris | |
DebrisData | |
DebugView | Helper class to render a HUD debug display |
DebugView::DebugLine | |
DecalData | DataBlock implementation for decals |
DecalInstance | Store an instance of a decal |
DecalManager | Manage decals in the world |
DemoGame | Implementation of GameInterface for the demo app |
DemoNetInterface | |
DepthSortList | |
DepthSortList::PolyExtents | |
Audio::Description | |
DetailManager | |
DetailManager::DetailData | |
DetailManager::DetailProfile | |
Dictionary | |
Dictionary::Entry | |
Dictionary::HashTableData | |
DInputDevice | |
DInputManager | |
DisplayDevice | |
DisplayPtrManager | |
DynamicTexture | |
EarlyOutPolyList | Early out check PolyList |
EarlyOutPolyList::Poly | |
EarlyOutPolyList::Vertex | |
EdgeParent | |
EdgePoint | |
EditManager | |
EditTSCtrl | |
elapsedTime | |
elapsedTimeAggregate | |
EllipseBrush | |
EmitChunk | |
EnumTable | Scripting engine representation of an enum |
EnumTable::Enums | This represents a specific item in the enumeration |
Event | Base event structure (also used for FrameEvent and QuitEvent) |
EventDescriptor | |
Explosion | |
ExplosionData | |
ExprEvalState | |
ExprNode | A mathematical expression |
ExtrudedPolyList | Extruded Polytope PolyList |
ExtrudedPolyList::ExtrudedFace | |
ExtrudedPolyList::Poly | |
ExtrudedPolyList::Vertex | |
File | |
FileObject | |
FileStream | |
FileTime | Platform dependent file date-time structure |
Filter | |
FilterStream | |
FindMatch | |
FireballAtmosphere | |
FireballAtmosphereData | |
FlattenHeightAction | |
FloatBinaryExprNode | |
FloatNode | |
FloatUnaryExprNode | |
FloorPlanResource | |
FloorPlanResource::Area | |
fluid | |
fluid::block | |
fluid::node | |
fluid::plane | |
fluid::rgba | |
fluid::uv | |
fluid::vertex | |
fluid::xyz | |
FlyingVehicle | |
FlyingVehicle::JetActivation | |
FlyingVehicleData | |
FogCalc | |
FogVolume | |
ForceField | |
ForceField::IBSPLeafSolid | |
ForceField::IBSPNode | |
ForceField::Surface | |
FrameAllocator | Temporary memory pool for per-frame allocations |
FrameAllocatorMarker | Helper class to deal with FrameAllocator usage |
FrameTemp< T > | Class for temporary variables that you want to allocate easily using the FrameAllocator |
FRangeValidator | Floating point min/max range validator |
FreeListChunker< T > | |
FuncCallExprNode | |
FunctionDeclStmtNode | |
FxColor4 | |
fxFoliageCulledList | |
fxFoliageItem | |
fxFoliageQuadrantNode | |
fxFoliageRenderList | |
fxFoliageReplicator | |
fxFoliageReplicator::tagFieldData | |
fxLight | |
fxLightData | |
fxRenderObject | |
fxShapeReplicatedStatic | |
fxShapeReplicator | |
fxShapeReplicator::tagFieldData | |
fxSunLight | |
GameBase | Base class for game objects which use datablocks, networking, are editable, and need to process ticks |
GameBase::Link | |
GameBaseData | Scriptable, demo-able datablock |
GameConnection | |
GameConnection::GamePacketNotify | |
GameInterface | |
GameTSCtrl | |
GBitmap | |
GFont | |
GhostInfo | Information about a ghosted object |
GjkCollisionState | |
Globals | |
GLState | GL state information |
GPalette | |
GridChunk | |
GridInfo | |
GridSquare | |
Gui3DMouseEvent | |
GuiArrayCtrl | Renders a grid of cells |
GuiAviBitmapCtrl | |
GuiBackgroundCtrl | Renders a background, so you can have a backdrop for your GUI |
GuiBitmapButtonCtrl | ------------------------------------- Bitmap Button Contrl Set 'bitmap' comsole field to base name of bitmaps to use |
GuiBitmapButtonTextCtrl | |
GuiBitmapCtrl | Renders a bitmap |
GuiBubbleTextCtrl | |
GuiButtonBaseCtrl | |
GuiButtonCtrl | |
GuiCanvas | A canvas on which rendering occurs |
GuiCanvas::AccKeyMap | Accelerator key map |
GuiCheckBoxCtrl | |
GuiColorPickerCtrl | GuiColorPickerCtrl |
GuiConsole | |
GuiConsoleEditCtrl | |
GuiConsoleTextCtrl | |
GuiControl | Root class for all GUI controls in Torque |
GuiControlArrayControl | |
GuiControlProfile | A GuiControlProfile is used by every GuiObject and is akin to a datablock |
GuiCursor | |
GuiDirectoryFileListCtrl | |
GuiDirectoryTreeCtrl | |
GuiEditCtrl | |
GuiEffectCanvas | |
GuiEvent | Represents a single GUI event |
GuiFilterCtrl | |
GuiFrameSetCtrl | |
GuiFrameSetCtrl::FrameDetail | |
GuiGraphCtrl | |
GuiGraphCtrl::PlotInfo | |
GuiInputCtrl | |
GuiInspector | |
GuiInspectorDatablockField | |
GuiInspectorDynamicField | |
GuiInspectorDynamicGroup | |
GuiInspectorField | |
GuiInspectorGroup | |
GuiInspectorTypeCheckBox | |
GuiInspectorTypeColor | |
GuiInspectorTypeColorF | |
GuiInspectorTypeColorI | |
GuiInspectorTypeEnum | |
GuiInspectorTypeFileName | |
GuiInspectorTypeGuiProfile | |
GuiListBoxCtrl | |
GuiListBoxCtrl::LBItem | |
GuiMenuBackgroundCtrl | |
GuiMenuBar | |
GuiMenuBar::Menu | |
GuiMenuBar::MenuItem | |
GuiMenuTextListCtrl | |
GuiMessageVectorCtrl | Render a MessageVector (chat HUD) |
GuiMessageVectorCtrl::LineElement | |
GuiMessageVectorCtrl::LineWrapping | Derived classes must keep this set of variables consistent if they use this classes onRender |
GuiMessageVectorCtrl::LineWrapping::SEPair | |
GuiMessageVectorCtrl::SpecialMarkers | |
GuiMessageVectorCtrl::SpecialMarkers::Special | |
GuiMessageVectorCtrl::TextElement | |
GuiMLTextCtrl | |
GuiMLTextCtrl::Atom | |
GuiMLTextCtrl::Bitmap | |
GuiMLTextCtrl::BitmapRef | |
GuiMLTextCtrl::Font | |
GuiMLTextCtrl::Line | |
GuiMLTextCtrl::LineTag | |
GuiMLTextCtrl::Style | |
GuiMLTextCtrl::URL | |
GuiMLTextEditCtrl | |
GuiMouseEventCtrl | |
GuiPaneControl | Collapsable pane control |
GuiPlayerView | |
GuiPopUpBackgroundCtrl | |
GuiPopUpMenuCtrl | |
GuiPopUpMenuCtrl::Entry | |
GuiPopUpMenuCtrl::Scheme | |
GuiPopUpTextListCtrl | |
GuiProgressCtrl | |
GuiRadioCtrl | |
GuiScrollCtrl | |
GuiSliderCtrl | |
GuiStackControl | A stack of GUI controls |
GuiSubmenuBackgroundCtrl | |
GuiTabBookCtrl | Tab Book Control for creation of tabbed dialogs |
GuiTabBookCtrl::TabHeaderInfo | |
GuiTabPageCtrl | |
GuiTerrPreviewCtrl | |
GuiTextCtrl | |
GuiTextEditCtrl | |
GuiTextEditSliderCtrl | |
GuiTextListCtrl | |
GuiTextListCtrl::Entry | |
GuiTheoraCtrl | Play back a Theora video file |
GuiTickCtrl | This Gui Control is designed to be subclassed and let people create controls which want to recieve update ticks at a constant interval |
GuiTreeViewCtrl | |
GuiTreeViewCtrl::Item | |
GuiTreeViewCtrl::Item::InspectorTag | |
GuiTreeViewCtrl::Item::ScriptTag | |
GuiTSCtrl | |
GuiVectorFieldCtrl | |
GuiWindowCtrl | |
hash_multimap< T, Tinfo > | |
Heightfield | |
HoverVehicle | |
HoverVehicle::JetActivation | |
HoverVehicleData | |
HTTPObject | |
IdGenerator | |
IfStmtNode | |
InfiniteBitStream | This class acts to provide an "infinitely extending" stream |
Input | |
InputDevice | |
InputDevice::ObjInfo | |
InputEvent | Generic input event |
InputManager | |
IntBinaryExprNode | |
Interior | |
Interior::AnimatedLight | |
Interior::ConvexHull | |
Interior::CoordBin | |
Interior::Edge | |
Interior::IBSPLeafSolid | |
Interior::IBSPNode | |
Interior::LightState | |
Interior::LightStateData | |
Interior::NullSurface | |
Interior::Portal | |
Interior::Surface | |
Interior::TexGenPlanes | |
Interior::TexMatrix | |
Interior::TriFan | |
Interior::Zone | |
InteriorConvex | |
InteriorDict | |
InteriorDictEntry | |
InteriorInstance | |
InteriorInstance::LightInfo | |
InteriorInstance::LightInfo::Light | |
InteriorInstance::LightInfo::StateDataInfo | |
InteriorLMManager | |
InteriorLMManager::InstanceLMInfo | |
InteriorLMManager::InteriorLMInfo | |
InteriorMap | |
InteriorMapConvex | |
InteriorMapResource | |
InteriorMapResource::Entity | |
InteriorMapResource::Property | |
InteriorPathFollower | |
InteriorPathFollower::WayPoint | |
InteriorResource | |
InteriorResTrigger | |
InteriorSubObject | |
IntNode | |
IntUnaryExprNode | |
IRangeValidator | Signed integer min/max range validator |
IRangeValidatorScaled | Scaled integer field validator |
Item | |
Item::StateDelta | Client interpolation data |
ItemData | |
ITickable | This interface allows you to let any object be ticked |
ItrGameEntity | |
ItrPaddedPoint | |
JoystickAxisInfo | |
JoystickInputDevice | |
LangFile | Class for working with language files |
LangTable | Language file table |
LavaVertex | |
LavaWave | |
LensFlare | |
LFlare | |
LightInfo | |
LightInfoList | |
LightManager | |
Lightning | |
Lightning::Strike | |
Lightning::Thunder | |
LightningBolt | |
LightningBolt::Node | |
LightningBolt::NodeManager | |
LightningData | |
LightUpdateGrouper | |
LightUpdateGrouper::BitIterator | |
LList< T > | |
LListNode< T > | |
LoopStmtNode | |
LowerHeightAction | |
MacCarbFont | |
MacCarbPlatState | NOTE: Placing system headers before Torque's platform.h will work around the Torque-Redefines-New problems |
MacConsole | |
Marker | |
MasterInfo | |
MaterialList | |
MaterialPropertyMap | |
MaterialPropertyMap::MapEntry | |
Math | |
MatrixF | 4x4 Matrix Class |
MemStream | |
MessageVector | Store a list of chat messages |
MessageVector::MessageLine | |
MessageVector::SpectatorRef | |
MirrorSubObject | |
MissionArea | |
MissionAreaEditor | |
MissionMarker | |
MissionMarkerData | |
MouseMoveEvent | Mouse input event |
Move | |
MoveManager | |
MRandomGenerator | Base class for random number generators |
MRandomLCG | Linear Congruential Method, the "minimal standard generator" |
MRandomR250 | Fast, very good random numbers |
Mutex | |
MutexHandle | Helper for simplifying mutex locking code |
Namespace | |
Namespace::Entry | |
Net | |
NetAddress | Generic network address |
NetAsync | |
NetConnection | Torque network connection |
NetConnection::GhostRef | Structure to track ghost references in packets |
NetConnection::GhostSave | Structure to track ghost-always objects and their ghost indices |
NetConnection::NetRate | |
NetConnection::PacketNotify | Structure to track packets and what we sent over them |
NetEvent | An event to be sent over the network |
NetEventNote | |
NetInterface | NetInterface class |
NetObject | Superclass for ghostable networked objects |
NetStringTable | |
NetStringTable::Entry | |
Noise2D | |
ObjectBlockDecl | |
ObjectDeclNode | |
OggMixedStreamSource | |
OggVorbis_File | |
OggVorbisFile | |
OpenGLDevice | |
OptimizedPolyList | A concrete, renderable PolyList |
OptimizedPolyList::Edge | |
OptimizedPolyList::FullPoly | |
OptimizedPolyList::Poly | |
OptimizedPolyList::TriangleLighting | |
OrthoBoxConvex | |
OutlineSelectAction | |
OutputPoint | |
OutputPointFC_VB | |
OutputPointSP_FC_VB | |
PacketReceiveEvent | Triggered on incoming (UDP) packet |
PaintMaterialAction | |
Particle | |
ParticleData | |
ParticleEmitter | |
ParticleEmitterData | |
ParticleEmitterNode | |
ParticleEmitterNodeData | |
Path | A path! |
PathCamera | |
PathCamera::StateDelta | |
PathCameraData | |
PathedInterior | |
PathedInteriorData | |
PathManager | |
PathManager::PathEntry | |
PathNode | |
PersistInfo | |
PersistInfo::InteriorChunk | |
PersistInfo::MissionChunk | |
PersistInfo::PersistChunk | |
PersistInfo::TerrainChunk | |
PhysicalZone | |
PlaneExtractorPolyList | Fill a Vector<PlaneF> with the planes from the geometry passed through this PolyList |
PlaneF | |
PlaneTransformer | |
Platform | |
Platform::FileInfo | |
Platform::LocalTime | |
Platform::SystemInfo_struct | |
Platform::SystemInfo_struct::Processor | |
Platform::VolumeInformation | |
PlatformAssert | |
PlatformFont | |
PlatformFont::CharInfo | |
Player | |
Player::ActionAnimation | |
Player::ArmAnimation | |
Player::ContactInfo | |
Player::Death | |
Player::Range | |
Player::StateDelta | Client interpolation/warp data |
PlayerData | |
PlayerData::ActionAnimation | |
PlayerData::ActionAnimationDef | Animation and other data intialized in onAdd |
PlayerData::ActionAnimationDef::Vector | |
Point2D | 2D high-precision point |
Point2F | 2D floating-point point |
Point2I | 2D integer point |
Point3D | |
Point3F | |
Point3I | 3D integer point |
Point4F | 4D floating-point point |
Polyhedron | |
Polyhedron::Edge | |
PolyList | |
PolyList::Poly | |
Polytope | |
Polytope::Collision | |
Polytope::Edge | |
Polytope::Face | |
Polytope::StackElement | |
Polytope::Vertex | |
Polytope::Volume | |
Precipitation | |
PrecipitationData | Precipitation datablock |
ProcessList | List to keep track of GameBases to process |
ProcessMutex | |
Processor | |
Projectile | Base class for all projectiles |
ProjectileData | Datablock for projectiles. This class is the base class for all other projectiles |
QuadPatch | Quadratic spline patch |
QuadTreeTracer | Helper class to perform a fast, recursive ray cast against a set of hierarchical bounding boxes |
QuadTreeTracer::RayStackNode | |
QuadTreeTracer::StackNode | |
QuakeFMTVertex | |
QuakeMTVertex | |
QuakeTVertex | |
QuakeVertex | |
Quat16 | Compressed quaternion class |
QuatF | |
QuitEvent | |
Raindrop | |
RaiseHeightAction | |
RawData | |
RayInfo | Extension of the collision structore to allow use with raycasting |
RectClipper | |
RectD | |
RectF | |
RectI | |
RedBook | |
RedBookDevice | |
Render2Point | |
RenderPoint | |
ResDictionary | Resource Dictionary |
ResizeBitStream | |
ResizeFilterStream | |
ResManager | A virtual file system for the storage and retrieval of ResourceObjects |
ResManager::RegisteredExtension | |
Resolution | |
Resource< T > | Wrapper class around a ResourceInstance subclass |
ResourceInstance | The base class for all resources |
ResourceObject | Wrapper around a ResourceInstance |
ResourceType | |
ResourceTypeRawData | |
ResourceTypeStaticRawData | |
ReturnStmtNode | |
Rigid | |
RigidShape | |
RigidShape::StateDelta | |
RigidShapeData | |
RigidShapeData::Body | |
ScaleHeightAction | |
SceneGraph | |
SceneGraph::ZoneManager | |
SceneLighting | |
SceneLighting::InteriorProxy | |
SceneLighting::InteriorProxy::sgSurfaceInfo | |
SceneLighting::ObjectProxy | Create a proxy for each object to store data |
SceneLighting::TerrainProxy | |
SceneLighting::TerrainProxy::SquareStackNode | |
SceneObject | A 3D object |
SceneObject::LightingInfo | |
SceneObject::posinfo | |
SceneObjectRef | Reference to a scene object |
SceneRenderImage | A SceneRenderImage is used by the SceneState/SceneGraph to sort objects for rendering order |
SceneRoot | Root of scene graph |
SceneState | The SceneState describes the state of the scene being rendered |
SceneState::FogBand | |
SceneState::RenderBSPNode | Used to construct the BSP tree for sorting translucent images |
SceneState::TransformPortal | Used to represent a portal which inserts a transformation into the scene |
SceneState::ZoneState | |
ScopeFrustum | A scope frustum describes a pyramid to clip new portals against |
SelectAction | |
Selection | |
SelectionBrush | |
Semaphore | |
ServerInfo | |
SetEmptyAction | |
SetHeightAction | |
SetMaterialGroupAction | |
SetMissionCRCEvent | |
SetModifiedAction | |
sgColorMap | |
sgD3DCompatibility | |
sgDetailMapping | |
sgDTSDynamicLightingCache | |
sgDTSDynamicLightingCache::data | |
sgInteriorDynamicLightingCache | |
sgInteriorDynamicLightingCache::data | |
sgLightingModel | |
sgLightingModelAdvanced | |
sgLightingModelGLBase | |
sgLightingModelInverseSquare | |
sgLightingModelInverseSquareFastFalloff | |
sgLightingModelManager | |
sgLightingModelNearLinear | |
sgLightingModelNearLinearFastFalloff | |
sgLightingModelStock | |
sgLightMap | The base class for generating mission level or real-time light maps for any sceneObject |
sgLightMap::sgStaticMeshInfo | |
sgLightObject | This class extends fxLight to provide mission level static light objects |
sgLightObject::sgAnimateState | |
sgLightObjectData | The datablock class for sgUniversalStaticLight |
sgMissionLightingFilter | |
sgMissionLightingFilterData | |
sgObjectShadowMonitor | Someone needs to make sure the resource usage doesn't get out of hand |
sgObjectShadows | |
sgPlanarLightMap | Used to generate light maps on interiors |
sgPlanarLightMap::sgLexel | |
sgPlanarLightMap::sgOccluder | |
sgPlanarLightMap::sgSmoothingTri | |
sgPlanarLightMap::sgSmoothingVert | |
sgRelightFilter | |
sgSceneLightingProcessEvent | |
sgShadowObjects | |
sgShadowObjects::sgObjectInfo | Object info.. |
sgShadowObjects::sgStaticMeshTri | Used for storing static mesh geometry for fast shadow detection.. |
sgStatistics | |
sgTerrainLightMap | Used to generate terrain light maps |
SGWinding | |
Shadow | |
Shadow::DistanceDetail | |
Shadow::PixelSizeDetail | |
Shadow::ShadowSettings | |
ShadowVolumeBSP | Used to calculate shadows |
ShadowVolumeBSP::SurfaceInfo | |
ShadowVolumeBSP::SVNode | |
ShadowVolumeBSP::SVPoly | |
ShapeBase | ShapeBase is the renderable shape from which most of the scriptable objects are derived, including the player, vehicle and items classes |
ShapeBase::CollisionTimeout | |
ShapeBase::MountedImage | An image mounted on a shapebase |
ShapeBase::MountedImage::ImageEmitter | Represent the state of a specific particle emitter on the image |
ShapeBase::MountInfo | Mounted objects |
ShapeBase::Sound | |
ShapeBase::Thread | |
ShapeBaseConvex | |
ShapeBaseData | |
ShapeBaseImageData | |
ShapeBaseImageData::StateData | |
ShapeBaseImageData::StateData::Transition | |
ShapeImageRenderImage | |
ShowTSShape | |
Sim2DAudioEvent | |
Sim3DAudioEvent | |
SimChunk | |
SimChunk::FourCCToAcr | Called post console init to set up the 4cc->class mappings |
SimConsoleEvent | Implementation of schedule() function |
SimConsoleThreadExecCallback | Used by Con::threadSafeExecute() |
SimConsoleThreadExecEvent | |
SimDataBlock | Root DataBlock class |
SimDataBlockEvent | |
SimDataBlockGroup | |
SimEvent | Represents a queued event in the sim |
SimFieldDictionary | Dictionary to keep track of dynamic fields on SimObject |
SimFieldDictionary::Entry | |
SimFieldDictionaryIterator | |
SimGroup | A group of SimObjects |
SimGroupIterator | |
SimIdDictionary | Map of ID's to SimObjects |
SimManagerNameDictionary | |
SimNameDictionary | Map of names to SimObjects |
SimObject | Base class for objects involved in the simulation |
SimObject::Notify | |
SimObjectList | A vector of SimObjects |
SimObjectPtr< T > | Smart SimObject pointer |
SimpleQueryList | For simple queries. Simply creates a vector of the objects |
SimSet | A set of SimObjects |
SimSetIterator | Iterator for use with SimSets |
SimSetIterator::Entry | |
SimSetIterator::Stack | |
Sky | |
SlotAccessNode | |
SlotAssignNode | |
SlotAssignOpNode | |
SlotDecl | |
SmoothHeightAction | |
SoftSelectAction | |
SparseArray< T > | |
SparseArray< T >::Node | |
SpawnSphere | |
Sphere | |
Sphere::Triangle | |
Sphere::TriangleMesh | |
SphereF | |
Splash | |
SplashData | |
SplashRing | |
SplashRingPoint | |
SplCtrlPts | Class for spline control points |
SplineUtil::SplineBeamInfo | - See also:
- drawSplineBeam
|
SplinePatch | Base class for spline patches |
SquareStackNode | |
SquareStackNode2 | |
StaticShape | |
StaticShapeData | |
StdConsole | |
StmtNode | Representation of a node for the scripting language parser |
StormCloudData | |
StormFogData | |
StormFogVolume | |
StormInfo | |
StrcatExprNode | |
StrConstNode | |
Stream | Base stream class for streaming data across a specific media |
StreqExprNode | |
StringBuffer | Utility class to wrap string manipulation in a representation independent way |
StringBuffer::RequestCounts | |
StringHandle | |
StringStack | Core stack for interpreter operations |
StripCache | |
SubObjectRenderImage | |
Sun | |
TagDictionary | |
TagDictionary::TagEntry | |
TCPObject | |
TelnetConsole | Telnet admin console |
TelnetConsole::TelnetClient | Represents a connection to the telnet console |
TelnetDebugger | Telnet debug service implementation |
TelnetDebugger::Breakpoint | |
Terraformer | |
TerrainAction | |
TerrainBlock | |
TerrainBlock::Material | |
TerrainConvex | |
TerrainEditor | |
TerrainFile | |
TerrainRender | |
TerrLightInfo | |
TexInfo | |
TextureObject | |
TheoraTexture | TheoraTexture decodes Ogg Theora files, and their audio |
TheoraTexture::MagicalTrevor | Magical Trevor is responsible for tracking elapsed time based on the currently playing buffer |
TheoraTexture::MagicalTrevor::BufInf | |
Thread | |
ThreadStorage | Platform independent per-thread storage class |
TimeEvent | The time event causes the simulation to advance |
TimeManager | |
Tokenizer | |
ToolVector< A > | |
TQuatF | |
TransformedQuakeVertex | |
TransitionWindowOptions_compat | |
Trigger | |
TSDecalMesh | Decals! The lovely detailing thingies, e.g. bullet hole marks |
TSDrawPrimitive | |
TSIntegerSet | The standard mathmatical set, where there are no duplicates |
TSLastDetail | This neat little class renders the object to a texture so that when the object is far away, it can be drawn as a billboard instead of a mesh |
TSMaterialList | Specialized material list for 3space objects |
TSMesh | |
TSMesh::UVList | |
TSPartInstance | |
TSScale | Class to handle general scaling case |
TSShape | TSShape stores generic data for a 3space model |
TSShape::ConvexHullAccelerator | |
TSShape::Decal | Decals hang off objects like objects hang off nodes |
TSShape::DecalState | Describes state of a decal |
TSShape::Detail | Details are used for render detail selection |
TSShape::IflMaterial | IFL Materials are used to animate material lists -- i.e., run through a series of frames of a material |
TSShape::Node | Nodes hold the transforms in the shape's tree. They are the bones of the skeleton |
TSShape::Object | Objects hold renderable items (in particular meshes) |
TSShape::ObjectState | Describes state of an individual object |
TSShape::Sequence | A Sequence holds all the information necessary to perform a particular animation (sequence) |
TSShape::Trigger | When time on a sequence advances past a certain point, a trigger takes effect and changes one of the state variables to on or off |
TSShapeAlloc | Alloc structure used in the reading/writing of shapes |
TSShapeConstructor | This class allows an artist to export their animations for the model into the .dsq format |
TSShapeInstance | An instance of a 3space shape |
TSShapeInstance::DecalObjectInstance | Also set up based on shape data...they refer to mesh object instances |
TSShapeInstance::IflMaterialInstance | IFL objects ... controlled by animation but also can be controlled by user |
TSShapeInstance::MeshObjectInstance | These are set up by default based on shape data |
TSShapeInstance::ObjectInstance | Base class for all renderable objects, including mesh objects and decal objects |
TSShapeInstance::RenderData | |
TSShapeInstance::RenderData::VertexAlpha | |
TSSkinMesh | |
TSSortedMesh | TSSortedMesh is for meshes that need sorting (obviously) |
TSSortedMesh::Cluster | This is a group of primitives that belong "together" in the rendering sequence |
TSStatic | |
TSStaticConvex | |
TSThread | 3space animation thread |
TSThread::TransitionData | If in transition.. |
TSTransform | Struct for encapsulating ts transform related static functions |
TSVertex | |
TTagDerefNode | |
TTagExprNode | |
TTagSetStmtNode | |
TypeValidator | |
UInputManager | |
UnderLavaFX | |
UnixCommandExecutor | |
UnixUtils | |
UnknownChunk | This is a special purpose chunk we use to deal with situations where we have an unknown FourCC |
VarNode | |
Vector< T > | A dynamic array class |
VectorField | |
VectorPtr< T > | Template for vectors of pointers |
Vehicle | |
Vehicle::StateDelta | |
VehicleBlocker | |
VehicleData | |
VehicleData::Body | |
Video | |
volumeLight | |
Voodoo2Device | |
VorbisStreamSource | |
WaterBlock | |
WavStreamSource | |
WayPointTeam | |
WeatherLightning | |
WeatherLightning::SoundEvent | |
WeatherLightningBolt | |
WeatherLightningData | |
WeatherLightningStrikeEvent | |
WheeledVehicle | |
WheeledVehicle::Wheel | |
WheeledVehicle::Wheel::Surface | |
WheeledVehicleData | |
WheeledVehicleData::Wheel | |
WheeledVehicleSpring | |
WheeledVehicleTire | |
Win32PlatState | |
WinConsole | |
WinFont | |
WorldEditor | |
WorldEditor::ClassInfo | |
WorldEditor::ClassInfo::Entry | |
WorldEditor::CollisionInfo | |
WorldEditor::Selection | |
WorldEditor::SelectionState | |
WorldEditor::SelectionState::Entry | |
x86UNIXFont | |
x86UNIXPlatformState | |
XMessageBox | |
XMessageBoxButton | |
YYSTYPE | |
ZipAggregate | |
ZipAggregate::FileEntry | |
ZipDirFileHeader | |
ZipDirFileHeader::DirFileHeader | |
ZipEOCDRecord | |
ZipEOCDRecord::EOCDRecord | |
ZipLocalFileHeader | |
ZipLocalFileHeader::LocalFileHeader | |
ZipSubRStream | |
ZipSubWStream | |
ZoneVisDeterminer | |