torque Torque Game Engine Documentation
TGE Version 1.5.2

TextureObject Class Reference

#include <gTexManager.h>


Data Fields

TextureObjectnext
TextureObjectprev
TextureObjecthashNext
GLuint texGLName
 GL-Bindable texture index.
GLuint smallTexGLName
 
See also:
TextureHandleType

StringTableEntry texFileName
GBitmapbitmap
 The actual bitmap data of the texture.
U32 texWidth
U32 texHeight
U32 bitmapWidth
U32 bitmapHeight
U32 downloadedWidth
U32 downloadedHeight
TextureHandleType type
bool filterNearest
bool clamp
bool holding
S32 refCount


Field Documentation

GL-Bindable texture index.

The actual bitmap data of the texture.

Note:
this is usually destroyed once the texture has been loaded, except in the case of BitmapKeepTexture, so any changes that might need to be made to it need to be done within the loading code




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