Torque Game Engine Documentation
TGE Version 1.5.2
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TextureObject Class Reference
#include <gTexManager.h>
Data Fields
TextureObject
*
next
TextureObject
*
prev
TextureObject
*
hashNext
GLuint
texGLName
GL-Bindable texture index.
GLuint
smallTexGLName
See also:
TextureHandleType
StringTableEntry
texFileName
GBitmap
*
bitmap
The actual bitmap data of the texture.
U32
texWidth
U32
texHeight
U32
bitmapWidth
U32
bitmapHeight
U32
downloadedWidth
U32
downloadedHeight
TextureHandleType
type
bool
filterNearest
bool
clamp
bool
holding
S32
refCount
Field Documentation
TextureObject
*
TextureObject::next
TextureObject
*
TextureObject::prev
TextureObject
*
TextureObject::hashNext
GLuint
TextureObject::texGLName
GL-Bindable texture index.
GLuint
TextureObject::smallTexGLName
See also:
TextureHandleType
StringTableEntry
TextureObject::texFileName
GBitmap
*
TextureObject::bitmap
The actual bitmap data of the texture.
Note:
this is usually destroyed once the texture has been loaded, except in the case of BitmapKeepTexture, so any changes that might need to be made to it need to be done within the loading code
U32
TextureObject::texWidth
U32
TextureObject::texHeight
U32
TextureObject::bitmapWidth
U32
TextureObject::bitmapHeight
U32
TextureObject::downloadedWidth
U32
TextureObject::downloadedHeight
TextureHandleType
TextureObject::type
bool
TextureObject::filterNearest
bool
TextureObject::clamp
bool
TextureObject::holding
S32
TextureObject::refCount
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