Torque Game Engine Documentation
TGE Version 1.5.2
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AIObjectType :
objectTypes.h
AL_BUFFER_KEEP_RESIDENT :
platformAL.h
AL_CONE_OUTER_GAIN :
platformAL.h
AL_CONTEXT_ALREADY_INSTANTIATED :
platformAL.h
AL_ENV_DAMPING_EXT :
platformAL.h
AL_ENV_EFFECT_VOLUME_EXT :
platformAL.h
AL_ENV_ENVIRONMENT_SIZE_EXT :
platformAL.h
AL_ENV_FLAGS_EXT :
platformAL.h
AL_ENV_ROOM_VOLUME_EXT :
platformAL.h
AL_ENV_SAMPLE_AIR_ABSORPTION_EXT :
platformAL.h
AL_ENV_SAMPLE_COUNT :
platformAL.h
AL_ENV_SAMPLE_DIRECT_EXT :
platformAL.h
AL_ENV_SAMPLE_DIRECT_HF_EXT :
platformAL.h
AL_ENV_SAMPLE_FLAGS_EXT :
platformAL.h
AL_ENV_SAMPLE_OBSTRUCTION_EXT :
platformAL.h
AL_ENV_SAMPLE_OBSTRUCTION_LF_RATIO_EXT :
platformAL.h
AL_ENV_SAMPLE_OCCLUSION_EXT :
platformAL.h
AL_ENV_SAMPLE_OCCLUSION_LF_RATIO_EXT :
platformAL.h
AL_ENV_SAMPLE_OCCLUSION_ROOM_RATIO_EXT :
platformAL.h
AL_ENV_SAMPLE_OUTSIDE_VOLUME_HF_EXT :
platformAL.h
AL_ENV_SAMPLE_REVERB_MIX_EXT :
platformAL.h
AL_ENV_SAMPLE_ROOM_EXT :
platformAL.h
AL_ENV_SAMPLE_ROOM_HF_EXT :
platformAL.h
AL_ENV_SAMPLE_ROOM_ROLLOFF_EXT :
platformAL.h
AL_ENVIRONMENT_ALLEY :
platformAL.h
AL_ENVIRONMENT_ALREADY_INSTANTIATED :
platformAL.h
AL_ENVIRONMENT_ARENA :
platformAL.h
AL_ENVIRONMENT_AUDITORIUM :
platformAL.h
AL_ENVIRONMENT_BATHROOM :
platformAL.h
AL_ENVIRONMENT_CARPETEDHALLWAY :
platformAL.h
AL_ENVIRONMENT_CAVE :
platformAL.h
AL_ENVIRONMENT_CITY :
platformAL.h
AL_ENVIRONMENT_CONCERTHALL :
platformAL.h
AL_ENVIRONMENT_COUNT :
platformAL.h
AL_ENVIRONMENT_DIZZY :
platformAL.h
AL_ENVIRONMENT_DRUGGED :
platformAL.h
AL_ENVIRONMENT_FOREST :
platformAL.h
AL_ENVIRONMENT_GENERIC :
platformAL.h
AL_ENVIRONMENT_HALLWAY :
platformAL.h
AL_ENVIRONMENT_HANGAR :
platformAL.h
AL_ENVIRONMENT_LIVINGROOM :
platformAL.h
AL_ENVIRONMENT_MOUNTAINS :
platformAL.h
AL_ENVIRONMENT_PADDEDCELL :
platformAL.h
AL_ENVIRONMENT_PARKINGLOT :
platformAL.h
AL_ENVIRONMENT_PLAIN :
platformAL.h
AL_ENVIRONMENT_PSYCHOTIC :
platformAL.h
AL_ENVIRONMENT_QUARRY :
platformAL.h
AL_ENVIRONMENT_ROOM :
platformAL.h
AL_ENVIRONMENT_SEWERPIPE :
platformAL.h
AL_ENVIRONMENT_STONECORRIDOR :
platformAL.h
AL_ENVIRONMENT_STONEROOM :
platformAL.h
AL_ENVIRONMENT_UNDERWATER :
platformAL.h
AL_ERROR :
platformAL.h
AL_FORMAT_WAVE_EXT :
platformAL.h
AL_INVALID_BUFFER :
platformAL.h
AL_MAX_DISTANCE :
platformAL.h
AL_MIN_DISTANCE :
platformAL.h
AL_PAN :
platformAL.h
AL_SOURCE_AMBIENT :
platformAL.h
AL_UNSUPPORTED :
platformAL.h
ALC_BUFFER_COUNT :
platformAL.h
ALC_BUFFER_DYNAMIC_COUNT :
platformAL.h
ALC_BUFFER_DYNAMIC_MEMORY_SIZE :
platformAL.h
ALC_BUFFER_DYNAMIC_MEMORY_USAGE :
platformAL.h
ALC_BUFFER_LATENCY :
platformAL.h
ALC_BUFFER_MEMORY_USAGE :
platformAL.h
ALC_PROVIDER :
platformAL.h
ALC_PROVIDER_COUNT :
platformAL.h
ALC_PROVIDER_NAME :
platformAL.h
ALC_SPEAKER :
platformAL.h
ALC_SPEAKER_COUNT :
platformAL.h
ALC_SPEAKER_NAME :
platformAL.h
AllClipPlanes :
frustrumCuller.h
AllocatedTextureCount :
terrRender.h
AtlasObjectType :
objectTypes.h
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