torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformMacCarb/macCarbUtil.h File Reference

#include <ApplicationServices/ApplicationServices.h>
#include <CoreFoundation/CoreFoundation.h>

Functions

bool LoadFrameworkBundle (CFStringRef framework, CFBundleRef *bundlePtr)
 Looks in the app's Frameworks folder for a framework and loads it if it finds it.
bool LoadPrivateFrameworkBundle (CFStringRef framework, CFBundleRef *bundlePtr)
 Looks for a framework first in the app then the system, and loads it if it finds it.
CGDirectDisplayID MacCarbGetCGDisplayFromQDDisplay (GDHandle hDisplay)
 Converts a QuickDraw displayID to a Core Graphics displayID.


Function Documentation

bool LoadFrameworkBundle ( CFStringRef  framework,
CFBundleRef *  bundlePtr 
)

Looks in the app's Frameworks folder for a framework and loads it if it finds it.

bool LoadPrivateFrameworkBundle ( CFStringRef  framework,
CFBundleRef *  bundlePtr 
)

Looks for a framework first in the app then the system, and loads it if it finds it.

CGDirectDisplayID MacCarbGetCGDisplayFromQDDisplay ( GDHandle  hDisplay  ) 

Converts a QuickDraw displayID to a Core Graphics displayID.

Different Mac APIs need different displayID types. The conversion is trivial on 10.3+, but ugly on 10.2, so we wrap it here.




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