torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/lightingSystem/sgSceneLightingGlobals.h File Reference


Variables

static const Point3F BoxNormals []
static U32 BoxVerts [][4]
static U32 BoxSharedEdgeMask [][6]
static U32 TerrainSquareIndices [][3]
static Point3F BoxPnts []
SceneLightinggLighting
F32 gParellelVectorThresh
F32 gPlaneNormThresh
F32 gPlaneDistThresh


Variable Documentation

const Point3F BoxNormals[] [static]

Initial value:

{
    Point3F( 1, 0, 0),
        Point3F(-1, 0, 0),
        Point3F( 0, 1, 0),
        Point3F( 0,-1, 0),
        Point3F( 0, 0, 1),
        Point3F( 0, 0,-1)
}

U32 BoxVerts[][4] [static]

Initial value:

 {
    {7,6,4,5},     
    {0,2,3,1},     
    {7,3,2,6},     
    {0,1,5,4},     
    {7,5,1,3},     
    {0,4,6,2}      
}

U32 BoxSharedEdgeMask[][6] [static]

Initial value:

 {
    {0, 0, 1, 4, 8, 2},
    {0, 0, 2, 8, 4, 1},
    {8, 2, 0, 0, 1, 4},
    {4, 1, 0, 0, 2, 8},
    {1, 4, 8, 2, 0, 0},
    {2, 8, 4, 1, 0, 0}
}

U32 TerrainSquareIndices[][3] [static]

Initial value:

 {
    {2, 1, 0},  
    {3, 2, 0},
    {3, 1, 0},  
    {3, 2, 1}
}

Point3F BoxPnts[] [static]

Initial value:

 {
    Point3F(0,0,0),
        Point3F(0,0,1),
        Point3F(0,1,0),
        Point3F(0,1,1),
        Point3F(1,0,0),
        Point3F(1,0,1),
        Point3F(1,1,0),
        Point3F(1,1,1)
}




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