torque Torque Game Engine Documentation
TGE Version 1.5.2

AbstractClassRep::Field Struct Reference

#include <consoleObject.h>


Data Fields

const char * pFieldname
 Name of the field.
const char * pGroupname
 Optionally filled field containing the group name.
const char * pFieldDocs
 This is filled when type is StartField or EndField Documentation about this field; see consoleDoc.cc.
bool groupExpand
 Flag to track expanded/not state of this group in the editor.
U32 type
 A type ID.
U32 offset
 Memory offset from beginning of class for this field.
S32 elementCount
 Number of elements, if this is an array.
EnumTabletable
 If this is an enum, this points to the table defining it.
BitSet32 flag
 Stores various flags.
TypeValidatorvalidator
 Validator, if any.
SetDataNotify setDataFn
 Set data notify Fn.
GetDataNotify getDataFn
 Get data notify Fn.


Field Documentation

Name of the field.

Optionally filled field containing the group name.

This is filled when type is StartField or EndField Documentation about this field; see consoleDoc.cc.

Flag to track expanded/not state of this group in the editor.

Memory offset from beginning of class for this field.

Number of elements, if this is an array.

If this is an enum, this points to the table defining it.

Stores various flags.




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