Torque Game Engine Documentation
TGE Version 1.5.2
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ActionMap
::
BreakEntry
ActionMap::BreakEntry Struct Reference
#include <actionMap.h>
Data Fields
U32
deviceType
U32
deviceInst
U32
objInst
StringTableEntry
consoleFunction
char *
breakConsoleCommand
U32
flags
F32
deadZoneBegin
F32
deadZoneEnd
F32
scaleFactor
Field Documentation
U32
ActionMap::BreakEntry::deviceType
U32
ActionMap::BreakEntry::deviceInst
U32
ActionMap::BreakEntry::objInst
StringTableEntry
ActionMap::BreakEntry::consoleFunction
char*
ActionMap::BreakEntry::breakConsoleCommand
U32
ActionMap::BreakEntry::flags
F32
ActionMap::BreakEntry::deadZoneBegin
F32
ActionMap::BreakEntry::deadZoneEnd
F32
ActionMap::BreakEntry::scaleFactor
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