Torque Game Engine Documentation
TGE Version 1.5.2
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CameraQuery Struct Reference
#include <guiTSControl.h>
Public Member Functions
CameraQuery
()
Data Fields
SimObject
*
object
F32
nearPlane
F32
farPlane
F32
fov
MatrixF
cameraMatrix
F32
leftRight
F32
topBottom
bool
ortho
Constructor & Destructor Documentation
CameraQuery::CameraQuery
(
)
[inline]
Field Documentation
SimObject
*
CameraQuery::object
F32
CameraQuery::nearPlane
F32
CameraQuery::farPlane
F32
CameraQuery::fov
MatrixF
CameraQuery::cameraMatrix
F32
CameraQuery::leftRight
F32
CameraQuery::topBottom
bool
CameraQuery::ortho
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