Torque Game Engine Documentation
TGE Version 1.5.2
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DecalInstance Struct Reference
#include <decalManager.h>
Detailed Description
Store an instance of a decal.
Data Fields
DecalData
*
decalData
Point3F
point
[4]
U32
ownerId
U32
allocTime
F32
fade
DecalInstance
*
next
Field Documentation
DecalData
*
DecalInstance::decalData
Point3F
DecalInstance::point
[4]
U32
DecalInstance::ownerId
U32
DecalInstance::allocTime
F32
DecalInstance::fade
DecalInstance
*
DecalInstance::next
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