Torque Game Engine Documentation
TGE Version 1.5.2
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GLState Struct Reference
#include <platformGL.h>
Detailed Description
GL state information.
Data Fields
bool
suppARBMultitexture
bool
suppEXTblendcolor
bool
suppEXTblendminmax
bool
suppPackedPixels
bool
suppTexEnvAdd
bool
suppLockedArrays
bool
suppTextureEnvCombine
bool
suppVertexArrayRange
bool
suppFogCoord
bool
suppEdgeClamp
bool
suppTextureCompression
bool
suppS3TC
bool
suppFXT1
bool
suppTexAnisotropic
bool
suppPalettedTexture
bool
suppVertexBuffer
bool
suppSwapInterval
GLint
maxFSAASamples
unsigned
int
triCount
[4]
unsigned
int
primCount
[4]
unsigned
int
primMode
GLfloat
maxAnisotropy
GLint
maxTextureUnits
bool
isDirect3D
Field Documentation
bool
GLState::suppARBMultitexture
bool
GLState::suppEXTblendcolor
bool
GLState::suppEXTblendminmax
bool
GLState::suppPackedPixels
bool
GLState::suppTexEnvAdd
bool
GLState::suppLockedArrays
bool
GLState::suppTextureEnvCombine
bool
GLState::suppVertexArrayRange
bool
GLState::suppFogCoord
bool
GLState::suppEdgeClamp
bool
GLState::suppTextureCompression
bool
GLState::suppS3TC
bool
GLState::suppFXT1
bool
GLState::suppTexAnisotropic
bool
GLState::suppPalettedTexture
bool
GLState::suppVertexBuffer
bool
GLState::suppSwapInterval
GLint
GLState::maxFSAASamples
unsigned
int
GLState::triCount
unsigned
int
GLState::primCount
unsigned
int
GLState::primMode
GLfloat
GLState::maxAnisotropy
GLint
GLState::maxTextureUnits
bool
GLState::isDirect3D
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