Torque Game Engine Documentation
TGE Version 1.5.2
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Globals
GuiMLTextCtrl
::
Font
GuiMLTextCtrl::Font Struct Reference
#include <guiMLTextCtrl.h>
Data Fields
char *
faceName
U32
faceNameLen
U32
size
Resource
<
GFont
>
fontRes
Font
*
next
Field Documentation
char*
GuiMLTextCtrl::Font::faceName
U32
GuiMLTextCtrl::Font::faceNameLen
U32
GuiMLTextCtrl::Font::size
Resource
<
GFont
>
GuiMLTextCtrl::Font::fontRes
Font
*
GuiMLTextCtrl::Font::next
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