torque Torque Game Engine Documentation
TGE Version 1.5.2

GuiMessageVectorCtrl::LineWrapping Struct Reference

#include <guiMessageVectorCtrl.h>


Detailed Description

Derived classes must keep this set of variables consistent if they use this classes onRender.

Note that this has the fairly large disadvantage of requiring lots of ugly, tiny mem allocs. A rewrite to a more memory friendly version might be a good idea...


Data Fields

U32 numLines
SEPairstartEndPairs

Data Structures

struct  SEPair


Field Documentation




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