Torque Game Engine Documentation
TGE Version 1.5.2
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GuiMessageVectorCtrl
::
TextElement
GuiMessageVectorCtrl::TextElement Struct Reference
#include <guiMessageVectorCtrl.h>
Data Fields
TextElement
*
nextInLine
TextElement
*
nextPhysicalLine
S32
specialReference
S32
start
if (!= -1), indicates a special reference
S32
end
Field Documentation
TextElement
*
GuiMessageVectorCtrl::TextElement::nextInLine
TextElement
*
GuiMessageVectorCtrl::TextElement::nextPhysicalLine
S32
GuiMessageVectorCtrl::TextElement::specialReference
S32
GuiMessageVectorCtrl::TextElement::start
if (!= -1), indicates a special reference
S32
GuiMessageVectorCtrl::TextElement::end
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